close

  
Filter options:

Freebase Commons Metaweb System Types /type

Object is not asserted on this topic.
  • #9202a8c04000641f8000000000480943

Freebase Commons Common /common

  • The Quake engine is the game engine that was written to power 1996's Quake, written by id Software. It featured true 3D real-time rendering and is now licensed under the terms of the GNU General Public License. After release it immediately forked, as did the level design. Much of the engine remained in Quake II and Quake III Arena. The Quake engine, like Doom engine, used binary space partitioning. The Quake engine also used Gouraud shading for moving objects, and a static lightmap for nonmoving objects. Wikipedia

Comments

Hide