Ghostbusters en
Ghostbusters is a licensed game by Activision based on the movie of the same name. It was designed by David Crane, produced by Brad Fregger, and released for several home computer platforms in 1984, and later for video game console systems, including the Atari 2600, Sega Master System and NES. The programmer for the initial version of the game was Adam Bellin. The player sets up a ghost busting franchise in a city with a rising Psychokinetic (PK) Energy level and has the ability to purchase equipment such as traps, or to upgrade their vehicle. The player then negotiates a grid representing the city. They need to stop the "roamers" from reaching the temple of Zuul (which causes the PK Energy level to jump). When the player moves to a city block that is flashing red, the game mode switches to an overhead view of the player's vehicle driving to the location. The player must move left and right to vacuum up the stray ghosts and avoid cars. The player then moves to a screen in which a Slimer ghost must be guided with two proton streams over a ghost trap. If the ghost is successfully captured, the player's income increases. The aim is to have $10,000 by the time the city's PK level [ - ]
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