Adventure Games

Adventure Game Engines Filter Video Game Engine topics

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table started by alexander for the Adventure Games Base
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x name x image x Developer x Used for computer games x article
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x SCUMM Maniac Mansion on the Commodore 64 LucasArts The Secret of Monkey Island
Script Creation Utility for Maniac Mansion (SCUMM) is a scripting language developed at LucasArts (known at the time as Lucasfilm Games) to ease development of the graphical adventure game Maniac Mansion. It falls somewhere between a game engine and...
Aric Wilmunder The Curse of Monkey Island
Ron Gilbert The Dig
Full Throttle
Indiana Jones and the Fate of Atlantis
more
x GrimE     Grim Fandango
GrimE (Grim Engine) is an adventure game engine, created by Bret Mogilefsky at LucasArts using the free software scripting language Lua. It was first used for Grim Fandango. Partly based on the Sith engine, GrimE was the successor to SCUMM,...
Escape from Monkey Island
x The Quill The main menu of The Quill (ZX Spectrum version) Gilsoft The Colour of Magic
The Quill (formally known as The Quill Adventure System) is a program to write home computer adventure games. Written by Graeme Yeandle, it was published on the ZX Spectrum by Gilsoft in December 1983. Although available to the general public, it...
Graeme Yeandle Dracula
Custerd's Quest
A Harvesting Moon
The House on the Tor
more
x Professional Adventure Writer Start-up screen of PAW (ZX Spectrum version) Tim Gilberts The Dream Concert
Professional Adventure Writer or PAW (sometimes called PAWS for Professional Adventure Writing System) is a program that allows the user to write textual adventure games with graphic illustrations. It was written by Tim Gilberts, Graeme Yeandle and...
Graeme Yeandle Los Extraordinarios Casos del Dr. Van Halen Caso 1: Misterio en la Catedral
Gilsoft Los Extraordinarios Casos del Dr. Van Halen Caso 3: Cantos de Anubis
Los Extraordinarios Casos del Dr. Van Halen Caso 2: El Cuervo de la Tormenta
Los Extraordinarios Casos del Dr. Van Halen Caso 4: Tristes Alas del Destino
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x Cinématique     Cruise for a Corpse  
Operation Stealth
Future Wars
x Sierra's Creative Interpreter   Jeff Stephenson Police Quest II: The Vengeance
Sierra's Creative Interpreter (SCI) is the scripting language created by Jeff Stephenson of Sierra On-Line for its adventure games after the older AGI, and the runtime environment for such adventure games. Although ports for the Amiga, Atari ST and...
Sierra Entertainment King's Quest IV: The Perils of Rosella
Quest for Glory III: Wages of War
Quest for Glory II: Trial by Fire
The Dagger of Amon Ra
more
x Adventure Game Interpreter   Sierra Entertainment King's Quest I: Quest for the Crown
The Adventure Game Interpreter (AGI) is a game engine which Sierra On-Line used through most of the 1980s to create and run animated, color adventure games. AGI-based computer games accept typed commands via keyboard, as well as joystick input. In...
King's Quest II: Romancing the Throne
The Black Cauldron
King's Quest III: To Heir Is Human
King's Quest IV: The Perils of Rosella
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