Rogue is a dungeon crawling video game first developed by Michael Toy and Glenn Wichman. It is generally credited with being the first "graphical" adventure game, and was a favorite on college Unix systems in the early to mid-1980s, in part due to the procedural generation of game content. Rogue popularized dungeon crawling as a video game trope, leading others to develop a class of derivatives known collectively as "roguelikes". For example, it ...
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Rogue is a dungeon crawling video game first developed by Michael Toy and Glenn Wichman. It is generally credited with being the first "graphical" adventure game, and was a favorite on college Unix systems in the early to mid-1980s, in part due to the procedural generation of game content. Rogue popularized dungeon crawling as a video game trope, leading others to develop a class of derivatives known collectively as "roguelikes". For example, it directly inspired Hack, which in turn led to NetHack. Roguelikes have since influenced commercial games outside the genre, such as Diablo.
In Rogue, the player assumes the typical role of an adventurer of early fantasy role-playing games. The game starts at the uppermost level of an unmapped dungeon with myriad monsters and treasures. The goal is to fight one's way to the bottom, retrieve the Amulet of Yendor (Rodney spelled backwards), then ascend to the surface. Until the Amulet is retrieved, the player cannot return to earlier levels....
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