Thrust is a computer game originally for the BBC Micro and Acorn Electron. The perspective is 2 dimensional platform-based and the player's aim is to maneuver a spaceship by rotating and thrusting, as it flies over a landscape and along corridors. The game idea is based on arcade game Gravitar.
Programmed by Jeremy Smith (co-author of Exile) and originally published by Superior Software, it involved piloting a ship in a side-on 2d view of a plane...
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Thrust is a computer game originally for the BBC Micro and Acorn Electron. The perspective is 2 dimensional platform-based and the player's aim is to maneuver a spaceship by rotating and thrusting, as it flies over a landscape and along corridors. The game idea is based on arcade game Gravitar.
Programmed by Jeremy Smith (co-author of Exile) and originally published by Superior Software, it involved piloting a ship in a side-on 2d view of a planet and cave system.
The aim is to pilot a spacecraft which must pick up a pod using a tractor beam and fly it into space. The ship and pod are subject to gravity and inertia, and being connected by a stiff rod can end up spinning around each other, out of control. Hitting the walls of the cave with either the ship or the pod results in death.
Each planet has turrets which fire bullets at the ship, which can be destroyed with a single shot, and a reactor which powers the defence system of each planet. If the reactor is shot enough the turrets...
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