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Results: 1 – 17 of 17
| close name | close image | close type | close developer | close used for computer games | close article |
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| Qfusion | Topic | Victor Luchits | War§ow |
Qfusion is a 3D game engine based on the GPL'ed Quake II source code. It is available for download and modification under the GNU General Public License (GPL). The project was started and is primarily developed by Victor Luchitz. It is programmed in C and supports all Windows and Unix-based computers. Qfusion has helped to set the bar for many other Quake II engine projects. The engine supports the entire range of content for Quake III and skeletal models. More recent versions of Qfusion engine...
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| id Tech 2 | Topic | id Software | Quake II |
id Tech 2, formerly known as the Quake II engine is a game engine developed by id Software for use in their games, most notably Quake II. Since its release, id Tech 2 has been licensed for use in several other games.
One of the engine's most notable features was out-of-the-box support for hardware-accelerated graphics, specifically OpenGL, along with the traditional software renderer.Another interesting feature was the subdivision of some of the components into dynamic-link libraries. This...
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| Computer game engine | Heretic II | ||||
| SiN | |||||
| Kingpin: Life of Crime | |||||
| Soldier of Fortune | |||||
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| id Tech 3 | Topic | id Software | Quake III Arena |
id Tech 3 is a game engine developed by id Software for Quake III Arena and has been used in many games under the Quake III Arena engine and Quake III: Team Arena engine branding. In its heyday, it competed with the Unreal engine; both engines were widely licensed.
id Tech 3 is a substantial improvement from the Quake engine and id Tech 2. Although id Tech 3 was derived from the id Tech 2, a large portion of code was new or re-written. It was succeeded by id Tech 4, which was derived from id...
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| Computer game engine | Star Trek: Voyager Elite Force | ||||
| American McGee's Alice | |||||
| Heavy Metal: F.A.K.K.² | |||||
| James Bond 007: Agent Under Fire | |||||
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| Quake engine |
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Topic | id Software | Quake |
The Quake engine is the game engine that was written to power 1996's Quake, written by id Software. It featured true 3D realtime rendering and is now licensed under the GPL.
After release it immediately fork, as did the level design. Much of the engine remained in Quake II and Quake III Arena. The Quake engine, like the Doom engine, used Binary space partitioning (BSP). The Quake engine also used Gouraud shading for moving objects, and a static lightmap for nonmoving objects.
The Quake...
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| Computer game engine | Hexen II | ||||
| Laser Arena | |||||
| EzQuake | |||||
| Malice | |||||
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| id Tech 4 |
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Topic | id Software | Doom 3 |
id Tech 4, frequently known as the Doom 3 engine, is a computer game engine developed by id Software and first used in the PC game Doom 3. The engine was designed by John Carmack, who also created previous engines such as those for Doom and Quake, which are also generally recognized as marking significant advances in the field.
The Doom 3 engine began as an enhancement to id Tech 3. Originally it was planned to be a complete rewrite of the engine's renderer, while still retaining other...
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| Computer game engine | Doom 3: Resurrection of Evil | ||||
| Prey | |||||
| Enemy Territory: Quake Wars | |||||
| Quake 4 | |||||
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| id Tech 5 |
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Topic | id Software |
id Tech 5 is the name of the new game engine developed by id Software. It will not be named as Doom 4 engine, anymore. The name follows id's new naming scheme, which gives information about the generation of the engine (for example the Doom 3 engine is now called "id Tech 4"). This was done so people wouldn't build too strong an association with the in-house game anymore.It was demonstrated for the first time at the WWDC 2007 by John Carmack on an eight-core Apple Macintosh computer; however,...
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| GoldSrc |
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Topic | Valve Corporation | Half-Life |
GoldSrc, or Goldsource, is the retronym used internally by Valve Software to refer to the heavily modified Quake engine that powers their science fiction first-person shooter Half-Life (1998).
GoldSrc is a modified version of the QuakeWorld engine codebase, which in turn is a development of the Quake engine codebase. Some minor fixes from the Quake II engine were incorporated as it was developed.GoldSrc is able to render in two API − OpenGL and Direct3D.
The successor of the GoldSrc engine...
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| Computer game engine | Counter-Strike: Condition Zero | ||||
| Sven Co-op | |||||
| Counter-Strike Online | |||||
| Half-Life: Decay | |||||
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| Source engine |
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Topic | Valve Corporation | Half-Life 2 |
The Source engine is a 3D game engine developed by Valve Corporation. Its unique features include a large degree of modularity and flexibility, an artist-driven, shader-based renderer, accurate lip sync and facial expression technology, and a powerful, efficient and completely network-enabled physics system (provided by Havok Physics).
Source supports both 32-bit and 64-bit environments and the Microsoft Windows, Xbox, Xbox 360, and PlayStation 3 platforms (the last being launched with The...
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| Computer game engine | Counter-Strike: Source | ||||
| Day of Defeat: Source | |||||
| Half-Life: Source | |||||
| Half-Life 2: Episode One | |||||
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| ioquake3 | Computer game engine | OpenArena | |||
| Topic | World of Padman | ||||
| Tremulous | |||||
| Urban Terror | |||||
| Wolfenstein 3D engine | Topic | id Software | Wolfenstein 3D |
The Wolfenstein 3D engine is the engine that powers Wolfenstein 3D.The biggest part of the engine is programmed by John Carmack. It is written in C and x86 assembly language. It features graphics (raycasting), sound (WAV and IMF), player physics and game control.Many enthusiasts are trying to improve the engine since the code was released.
Wolfenstein 3D was the first game that used this engine, and some other games followed:
The engine maintains a basic 1-dimensional depth buffer against...
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| Computer game engine | Rise of the Triad | ||||
| Gloom | |||||
| Blake Stone: Aliens of Gold | |||||
| Build engine |
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Topic | 3D Realms | Blood |
The Build engine is a first-person shooter engine created by Ken Silverman for 3D Realms. Like Doom, the Build engine represents its world on a two-dimensional grid using closed 2D shapes called sectors, and uses simple flat objects called sprites to populate the world geometry with objects. It is generally considered to be a 2.5D engine as the basic world geometry is two-dimensional with an added height component as each sector may have a different ceiling and floor height, and the ceiling and...
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| Computer game engine | Duke Nukem 3D | ||||
| Software | Exhumed | ||||
| Shadow Warrior | |||||
| Tekwar | |||||
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| Ronin Engine | Computer game engine | LucasArts | Star Wars: Force Unleashed | ||
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| SCUMM |
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Topic | The Secret of Monkey Island |
SCUMM (Script Creation Utility for Maniac Mansion) is a scripting language developed at LucasArts (known at the time as Lucasfilm Games) to ease development of the graphical adventure game Maniac Mansion.
It is somewhere between a game engine and a programming language, allowing designers to create locations, items and dialogue sequences without writing code in the actual language the game source code would end up in. This also meant that the game's script and data files could be re-used...
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| Software | The Curse of Monkey Island | ||||
| Programming Language | The Dig | ||||
| Computer Game | Full Throttle | ||||
| Computer game engine | Indiana Jones and the Fate of Atlantis | ||||
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| GrimE | Topic | Grim Fandango |
GrimE (Grim Engine) is an adventure game engine, created by Bret Mogilefsky at LucasArts using the free software scripting language Lua. It was first used for the game Grim Fandango.
Partly based on the Sith engine, GrimE was the successor to SCUMM, preserving some of that engine's features. Like SCUMM it is based around characters and objects which interact with each other, on top of pre-rendered backgrounds. The major difference between GrimE and SCUMM is that the engine which deals with...
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| Software | Escape from Monkey Island | ||||
| Computer game engine | |||||
| Pygame |
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Topic | Frets on Fire |
Pygame is a cross-platform set of Python modules designed for writing video game.It includes computer graphics and sound libraries designed to be used with the Python programming language. It is built over the Simple DirectMedia Layer (SDL) library, with the intention of allowing real-time computer game development without the restraints and low-level mechanics of the C programming language and its derivatives. This is based on the assumption that the most consuming functions inside games ...
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| DarkPlaces | Topic | Forest Hale | Nexuiz |
DarkPlaces is a modification of the free software Quake engine. It adds enhanced network code, with asynchronous delta compression inspired by Tribes networking, a built in server browser, real time lighting and bump mapping, makes use of the OpenGL Shading Language and supports Ogg Vorbis.
DarkPlaces is actively developed by Forest "LordHavoc" Hale and contributors. It is based on the Quake source code.
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| Intellivision |
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Topic | Star Strike |
The Intellivision is a video game console released by Mattel in 1979. Development of the console began in 1978, less than a year after the introduction of its main competitor, the Atari 2600. The word intellivision is a portmanteau of "intelligent television".
The Intellivision was developed by Mattel Electronics, a subsidiary of Mattel formed expressly for the development of electronic games. The console was test marketed in Fresno, California, in 1979 with a total of four games available,...
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| Computer Game Platform | Astrosmash | ||||
| Computer Processor | Space Hawk | ||||
| Computer game engine | Space Battle | ||||
| Space Armada | |||||
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