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Any software designed to be reused in the development of a number of video games.
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259 Video Game Engine topics matching:
Filter this Collection| x name | x image | x Developer | x Used for computer games | x Engine Family | x article |
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| x Qfusion | Victor Luchits | Warsow | id Tech |
Qfusion is a 3D game engine based on the GPL'ed Quake II source code. It is available for download and modification under the GNU General Public License (GPL). The project was started and is primarily developed by Victor Luchitz. It is programmed in...
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| x id Tech 2 | id Software | Quake II | id Tech |
id Tech 2 (Quake II engine), upgraded from id Tech 1 (Quake engine) is a game engine developed by id Software for use in their games, most notably Quake II. Since its release, the Quake II engine has been licensed for use in several other games.
One...
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| Heretic II | |||||
| SiN | |||||
| Kingpin: Life of Crime | |||||
| Soldier of Fortune | |||||
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| x id Tech 3 | id Software | Quake III Arena | id Tech |
id Tech 3 is a game engine developed by id Software for Quake III Arena and has been used in many games under the Quake III Arena engine and Quake III: Team Arena engine branding. During its time, it competed with the Unreal engine; both engines...
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| Star Trek: Voyager Elite Force | |||||
| American McGee's Alice | |||||
| Heavy Metal: F.A.K.K.² | |||||
| James Bond 007: Agent Under Fire | |||||
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| x Quake engine |
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id Software | Quake | id Tech |
The id Tech 1 (Quake engine) is the game engine that was written to power 1996's Quake, written by id Software. It featured true 3D real-time rendering and is now licensed under the terms of the GNU General Public License (GPL).
After release it...
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| Hexen II | |||||
| Laser Arena | |||||
| EzQuake | |||||
| Malice | |||||
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| x id Tech 4 | id Software | Doom 3 | id Tech |
id Tech 4, popularly known as the Doom 3 engine, is a game engine developed by id Software and first used in the video game Doom 3. The engine was designed by John Carmack, who also created previous engines such as those for Doom and Quake, which...
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| John Carmack | Doom 3: Resurrection of Evil | ||||
| Prey | |||||
| Enemy Territory: Quake Wars | |||||
| Quake 4 | |||||
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| x id Tech 5 |
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id Software | Rage | id Tech |
id Tech 5 is the latest proprietary game engine being developed by id Software, currently still being actively upgraded, and follows its predecessors, id Tech 1, 2, 3 and 4. It is a major advancement over id Tech 4. The engine was first demonstrated...
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| Doom 4 | |||||
| x GoldSrc | Valve Corporation | Half-Life |
GoldSrc, or Goldsource, is the retronym used internally by Valve Software to refer to the heavily modified Quake engine that powers their science fiction first-person shooter Half-Life (1998).
The successor of the GoldSrc engine is the Source engine...
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| Counter-Strike: Condition Zero | |||||
| Sven Co-op | |||||
| Counter-Strike Online | |||||
| Half-Life: Decay | |||||
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| x Source Engine | Valve Corporation | Kuma\War |
Source is a 3D game engine developed by Valve Corporation. It debuted in June 2004 with Counter-Strike: Source and shortly thereafter Half-Life 2, and has been in active development ever since. Unusually for a game engine, Source has been designed...
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| The Kill Point Game | |||||
| Shootout! The Game | |||||
| Dogfights The Game | |||||
| Dinohunters | |||||
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| x ioquake3 | OpenArena | ||||
| World of Padman | |||||
| Tremulous | |||||
| Urban Terror | |||||
| x Wolfenstein 3D engine | id Software | Wolfenstein 3D |
The Wolfenstein 3D engine is the engine that powers Wolfenstein 3D. The biggest part of the engine is programmed by John Carmack. It is written in C and x86 assembly language. It features graphics (ray casting), sound (WAV and IMF), player physics...
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| Rise of the Triad | |||||
| Gloom | |||||
| Blake Stone: Aliens of Gold | |||||
| Spear of Destiny | |||||
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| x Build engine | 3D Realms | Corridor 8 |
The Build engine is a first-person shooter engine created by Ken Silverman for 3D Realms. Like the Doom engine, the Build engine represents its world on a two-dimensional grid using closed 2D shapes called sectors, and uses simple flat objects...
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| Redneck Rampage | |||||
| Extreme Paintbrawl | |||||
| Witchaven II | |||||
| Witchaven | |||||
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| x Ronin Engine | LucasArts | Star Wars: The Force Unleashed | |||
| x SCUMM | LucasArts | The Secret of Monkey Island |
Script Creation Utility for Maniac Mansion (SCUMM) is a scripting language developed at LucasArts (known at the time as Lucasfilm Games) to ease development of the graphical adventure game Maniac Mansion.
It falls somewhere between a game engine and...
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| Aric Wilmunder | The Curse of Monkey Island | ||||
| Ron Gilbert | The Dig | ||||
| Full Throttle | |||||
| Indiana Jones and the Fate of Atlantis | |||||
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| x GrimE | Grim Fandango |
GrimE (Grim Engine) is an adventure game engine, created by Bret Mogilefsky at LucasArts using the free software scripting language Lua. It was first used for Grim Fandango. Partly based on the Sith engine, GrimE was the successor to SCUMM,...
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| Escape from Monkey Island | |||||
| x Pygame | Frets on Fire |
Pygame is a cross-platform set of Python modules designed for writing video games. It includes computer graphics and sound libraries designed to be used with the Python programming language. It is built over the Simple DirectMedia Layer (SDL)...
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| x DarkPlaces | Forest Hale | Nexuiz |
DarkPlaces is a gameplay modification and a source port engine based on the computer game Quake. It adds enhanced network code, with asynchronous delta compression inspired by Tribes networking, a built in server browser, real-time lighting, and...
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| x Intellivision |
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Star Strike |
The Intellivision is a video game console released by Mattel in 1979. Development of the console began in 1978, less than a year after the introduction of its main competitor, the Atari 2600. The word intellivision is a portmanteau of "intelligent...
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| Astrosmash | |||||
| Space Hawk | |||||
| Space Battle | |||||
| Space Armada | |||||
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| x StepMania | In the Groove |
StepMania is a cross-platform rhythm video game and engine. It was originally developed as a simulator of Konami's arcade game series Dance Dance Revolution, and has since evolved into an extensible rhythm game engine capable of supporting a variety...
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| x Filmation | Ultimate Play The Game | Knight Lore |
Filmation is the trademark name of the isometric graphics engine employed in a series of games developed by Ultimate Play The Game during the 1980s, primarily on the 8-bit ZX Spectrum platform, but various titles also appeared on the BBC Micro,...
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| Pentagram | |||||
| Alien 8 | |||||
| Nightshade | |||||
| Gunfright | |||||
| x Gamebryo | Emergent Game Technologies | Civilization IV: Colonization |
Gamebryo is a game engine that facilitates and simplifies video game development by providing a complete toolset, flexible workflow, rapid prototyping capabilities and a high-performance runtime. Gamebryo 3D and LightSpeed engines are owned by...
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| Dark Age of Camelot | |||||
| The Elder Scrolls III: Tribunal | |||||
| The Elder Scrolls III: Bloodmoon | |||||
| Freedom Force | |||||
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| x Aurora Engine | The Witcher |
The Aurora Engine is a game engine developed by BioWare for use in computer and console role-playing games. The Aurora Engine was the 3D successor to BioWare's earlier, 2D game engine, called the Infinity Engine. The engine allows for real-time...
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| Neverwinter Nights: Hordes of the Underdark | |||||
| Neverwinter Nights: Shadows of Undrentide | |||||
| Neverwinter Nights | |||||
| x PhysX |
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Mass Effect |
PhysX is a proprietary realtime physics engine middleware SDK developed by Ageia (which itself was acquired by Nvidia in February 2008) with the purchase of ETH Zurich spin-off NovodeX in 2004. The term PhysX can also refer to the PPU expansion card...
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| Unreal Tournament III | |||||
| Gears of War | |||||
| Huxley | |||||
| Monster Madness: Battle for Suburbia | |||||
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| x Simple DirectMedia Layer | World of Goo |
Simple DirectMedia Layer (SDL) is a cross-platform, free and open source multimedia library written in C that presents a simple interface to various platforms' graphics, sound, and input devices.
SDL has the word "layer" in its title because it is...
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| Tyrian | |||||
| Dwarf Fortress | |||||
| Widelands | |||||
| Secret Maryo Chronicles | |||||
| x Doom engine |
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Doom | id Tech |
The Doom engine is the game engine that powers the id Software games Doom and Doom II. It is also used by HeXen, Heretic, Strife, Freedoom, and HacX, and other games produced by licensees. It was created by John Carmack, with auxiliary functions...
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| Hexen | |||||
| Heretic | |||||
| Strife | |||||
| Doom II: Hell on Earth | |||||
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| x Unreal Engine 4 | Epic Games | Unreal Engine | |||
| x Unreal Engine 1 | Epic Games | Unreal | Unreal Engine | ||
| Unreal Tournament | |||||
| InfiltrationMod | |||||
| Tactical Ops: Assault on Terror | |||||
| Rune | |||||
| more ▼ | |||||
| x Unreal Engine 2 | Epic Games | Unreal Tournament 2003 | Unreal Engine | ||
| Thief: Deadly Shadows | |||||
| America's Army: Rise of a Soldier | |||||
| Tom Clancy's Splinter Cell | |||||
| Deus Ex: Invisible War | |||||
| more ▼ | |||||
| x Electron engine | Neverwinter Nights 2 |
The Electron engine, developed by Obsidian Entertainment, is a 3D video game engine, based on BioWare's Aurora Engine. It is used in Obsidian's Neverwinter Nights 2. It features faster graphics and pixel-based shading technology, and was rumored to...
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| Neverwinter Nights 2: Mask of the Betrayer | |||||
| Neverwinter Nights 2: Mysteries of Westgate | |||||
| Neverwinter Nights 2: Storm of Zehir | |||||
| x Infinity Engine | Baldur's Gate |
Infinity Engine is a game engine which allows the creation of isometric role-playing video games. It was originally developed by BioWare for a prototype RTS game codenamed Battleground Infinity, which was ultimately re-engineered to become the first...
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| Baldur's Gate: Tales of the Sword Coast | |||||
| Baldur's Gate II: Shadows of Amn | |||||
| Icewind Dale | |||||
| Planescape: Torment | |||||
| more ▼ | |||||
| x Fallout Engine | Fallout | ||||
| Fallout 2 | |||||
| x Freescape | Incentive Software | Dark Side |
The Freescape engine was an early 3D game engine used in games such as 1987's Driller.
Developed in-house by Incentive Software, Freescape is considered to be one of the first proprietary 3D engines to be used in computer games, although the engine...
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| Castle Master | |||||
| Driller | |||||
| 3D Construction Kit | |||||
| 3D Construction Kit II | |||||
| more ▼ | |||||
| x Call of Duty 4: Modern Warfare | Quantum of Solace: The Video Game |
Call of Duty 4: Modern Warfare is a 2007 first-person shooter video game, developed by Infinity Ward and published by Activision for Microsoft Windows, Mac OS X, PlayStation 3, Xbox 360 and Wii. A handheld game was made for the Nintendo DS. The game...
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| Call of Duty: World at War | |||||
| Call of Duty: World at War: Final Fronts | |||||
| x The Quill | Gilsoft | The Colour of Magic |
The Quill (formally known as The Quill Adventure System) is a program to write home computer adventure games. Written by Graeme Yeandle, it was published on the ZX Spectrum by Gilsoft in December 1983. Although available to the general public, it...
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| Graeme Yeandle | Dracula | ||||
| Custerd's Quest | |||||
| A Harvesting Moon | |||||
| The House on the Tor | |||||
| more ▼ | |||||
| x Professional Adventure Writer | Tim Gilberts | The Dream Concert |
Professional Adventure Writer or PAW (sometimes called PAWS for Professional Adventure Writing System) is a program that allows the user to write textual adventure games with graphic illustrations. It was written by Tim Gilberts, Graeme Yeandle and...
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| Graeme Yeandle | Los Extraordinarios Casos del Dr. Van Halen Caso 1: Misterio en la Catedral | ||||
| Gilsoft | Los Extraordinarios Casos del Dr. Van Halen Caso 3: Cantos de Anubis | ||||
| Los Extraordinarios Casos del Dr. Van Halen Caso 2: El Cuervo de la Tormenta | |||||
| Los Extraordinarios Casos del Dr. Van Halen Caso 4: Tristes Alas del Destino | |||||
| more ▼ | |||||
| x Cinématique | Cruise for a Corpse | ||||
| Operation Stealth | |||||
| Future Wars | |||||
| x Sierra's Creative Interpreter | Jeff Stephenson | Police Quest II: The Vengeance |
Sierra's Creative Interpreter (SCI) is the scripting language created by Jeff Stephenson of Sierra On-Line for its adventure games after the older AGI, and the runtime environment for such adventure games.
Although ports for the Amiga, Atari ST,...
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| Sierra Entertainment | King's Quest IV: The Perils of Rosella | ||||
| Quest for Glory III: Wages of War | |||||
| Quest for Glory II: Trial by Fire | |||||
| The Dagger of Amon Ra | |||||
| more ▼ | |||||
| x Adventure Game Interpreter | Sierra Entertainment | King's Quest I: Quest for the Crown |
The Adventure Game Interpreter (AGI) is a game engine which Sierra On-Line used through most of the 1980s to create and run animated, color adventure games. AGI-based computer games accept typed commands via keyboard, as well as joystick input.
In...
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| King's Quest II: Romancing the Throne | |||||
| The Black Cauldron | |||||
| King's Quest III: To Heir Is Human | |||||
| King's Quest IV: The Perils of Rosella | |||||
| more ▼ | |||||
| x Stratagus |
Stratagus is a free cross-platform real-time strategy game engine used to build other games. It is written in C with the configuration language being Lua. SDL, gzip and bzip2 are among the external libraries used.
On June 15, 1998 Lutz Sammer...
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| x HyperCard | Cosmic Osmo and the Worlds Beyond the Mackerel |
HyperCard is an application program for Apple Computer, Inc. that was among the first successful hypermedia systems before the World Wide Web. It combines database capabilities with a graphical, flexible, user-modifiable interface. HyperCard also...
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| Myst | |||||
| x Dark Engine | Thief II: The Metal Age | ||||
| Thief: The Dark Project | |||||
| System Shock 2 | |||||
| x IMUSE | Sam & Max Hit the Road |
iMUSE (Interactive MUsic Streaming Engine) is an interactive music system used in a number of LucasArts video games. The idea behind iMUSE is to synchronize music with the visual action in a video game so that the audio continuously matches the on...
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| Day of the Tentacle | |||||
| Indiana Jones and the Fate of Atlantis | |||||
| Monkey Island 2: LeChuck's Revenge | |||||
| Star Wars: Dark Forces | |||||
| more ▼ | |||||
| x Game Blender | Blender Foundation | Yo Frankie! |
The Blender Game Engine is a component of Blender, a free and open-source comprehensive 3D production suite, used for making real-time interactive content. The game engine was written from scratch in C++ as a mostly independent component, and...
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| x Crystal Space | Yo Frankie! |
Crystal Space is a framework for developing 3D applications written in C++ by Jorrit Tyberghein and others. The first public release was on August 26, 1997. It is typically used as a game engine but the framework is more general and can be used for...
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| PlaneShift | |||||
| Keepsake | |||||
| x CryENGINE | Aion: The Tower of Eternity | CryEngine |
CryENGINE is a game engine designed by Crytek primarily for use in first-person shooter video games.
CryENGINE is a game engine used for the first-person shooter computer game Far Cry. It was originally developed by Crytek as a technology demo for...
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| Far Cry | |||||
| Far Cry Instincts | |||||
| Far Cry Instincts: Evolution | |||||
| Far Cry Vengeance | |||||
| more ▼ | |||||
| x CryENGINE2 | Crysis | CryEngine |
CryEngine 2 is a game engine developed by Crytek, and is the successor to CryEngine the game engine used in Far Cry. CryEngine 2 is used in Crytek's game Crysis, and an updated version in Crysis Warhead, a side story of Crysis. Also, the MMORPG...
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| Entropia Universe | |||||
| Crysis Warhead | |||||
| Crysis: Maximum Edition | |||||
| Lightspire: Fortunes Web | |||||
| more ▼ | |||||
| x Zillions of Games |
Zillions of Games is a commercial General Game Playing system developed by Jeff Mallett and Mark Lefler in 1998. The game rules are specified with S expressions, Zillions rule language. It was designed to handle mostly abstract strategy board games...
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| x Z-machine |
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Suspended |
The Z-machine is a virtual machine that was developed by Joel Berez and Marc Blank in 1979 and used by Infocom for its text adventure games. Infocom compiled game code to files containing Z-machine instructions (called story files, or Z-code files),...
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| The Hitchhiker's Guide to the Galaxy | |||||
| Photopia | |||||
| Bureaucracy | |||||
| A Mind Forever Voyaging | |||||
| more ▼ | |||||
| x Real Virtuality | Operation Flashpoint |
Real Virtuality was a term that Mark Weiser used to contrast his idea of ubiquitous computing with the then popular notion that we would all spend a lot of time in virtual reality environments. In his influential article "The Computer for the 21st...
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| Armed Assault | |||||
| VBS1 | |||||
| Game 2 | |||||
| x HydroEngine | Hydrophobia |
The HydroEngine is a video game engine created by Blade Interactive for their video game Hydrophobia for Microsoft Windows, PlayStation 3 and Xbox 360; it will also be the first to use the gaming engine. Developed over three years, it has a unique...
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| x Kinetica | SOCOM: U.S. Navy SEALs |
Kinetica is a game engine created by SCE Santa Monica Studio. It was first used on the Kinetica racing game.
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| Ratchet & Clank | |||||
| God of War | |||||
| Kinetica | |||||
| Jak and Daxter: The Precursor Legacy | |||||
| more ▼ | |||||
| x PhyreEngine | Savage Moon |
PhyreEngine (also known as Phyre Engine) is a free to use, cross platform (PC, PSP, 360, PS Vita and PS3) game engine from Sony Computer Entertainment. By 2011 PhyreEngine had been adopted by dozens of game studios "to power almost fifty" games for...
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| Neptune | |||||
| FlOw | |||||
| GripShift | |||||
| Flower | |||||
| x OpenMoHAA |
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OpenMoHAA is a game engine project intended to be capable of running Medal of Honor: Allied Assault game assets. It is based on the ioquake3 project, and as such written in C (as opposed to the original game, which was written in C++), using the...
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| x Flatredball |
FlatRedBall (FRB) is a 2.5D game engine using XNA and .NET technologies. Games using FRB utilize 2-dimensional assets within 3-dimensional space, creating a unique gaming environment that combines tradition with innovation. The FlatRedBall...
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| x Essence Engine | Company of Heroes |
Essence Engine is a game engine developed by Relic Entertainment for video game Company of Heroes.
The Essence Engine features many new graphical effects, including High Dynamic Range lighting, dynamic lighting and shadows, advanced shader effects...
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| Company of Heroes: Opposing Fronts | |||||
| Warhammer 40,000: Dawn of War II | |||||
| Company of Heroes: Tales of Valor | |||||
| Warhammer 40,000: Dawn of War II - Chaos Rising | |||||
| more ▼ | |||||
| x Genie Engine | Age of Empires |
The Genie Engine is a game engine developed by Ensemble Studios and used in several popular computer games, such as Age of Empires, Age of Empires II and its expansion (but is not used in other Ensemble Studios games) and Star Wars: Galactic...
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| Age of Empires II: The Age of Kings | |||||
| Age of Empires: The Rise of Rome | |||||
| Star Wars: Galactic Battlegrounds | |||||
| Age of Chivalry: Hegemony | |||||
| x KiriKiri | True Remembrance |
KiriKiri (吉里吉里) is a scripting engine by Japanese developer "W.Dee". It is almost exclusively used with the KAG (KiriKiri Adventure Game System) framework to produce visual novels. Usually, the package of the two components is regarded as the whole...
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| Fate/stay night | |||||
| Sengoku Gensokyo | |||||
| x Euphoria | Grand Theft Auto IV |
Euphoria is a game animation engine created by NaturalMotion based on Dynamic Motion Synthesis, NaturalMotion's proprietary technology for animating 3D characters on-the-fly "based on a full simulation of the 3D character, including body, muscles...
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| Backbreaker | |||||
| Red Dead Redemption | |||||
| Grand Theft Auto IV: The Lost and Damned | |||||
| Grand Theft Auto: The Ballad of Gay Tony | |||||
| more ▼ | |||||
| x Frostbite Engine |
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EA Digital Illusions CE | Battlefield: Bad Company | Frostbite |
Frostbite is a game engine developed by EA Digital Illusions CE, creators of the Battlefield series. The engine currently is designed for use on Microsoft Windows, PlayStation 3, Wii U and Xbox 360 platforms and is adapted for a range of video game...
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| x Panda3d | Toontown Online |
Panda3D is a game engine which includes graphics, audio, I/O, collision detection, and other abilities relevant to the creation of 3D games.
Panda3D is open source and, as of May 28, 2008, free software under the revised BSD license. Releases prior...
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| Pirates of the Caribbean Online | |||||
| x Neon Engine | Operation Flashpoint 2 |
Ego Game Technology Engine (more commonly referred to as Ego Engine or EGO, stylised ego) is a video game engine developed by Codemasters.
Ego is a modified version of the Neon game engine that was used in Colin McRae: Dirt and was developed by...
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| Race Driver: Grid | |||||
| DiRT | |||||
| Formula One 2009 | |||||
| Colin McRae: Dirt 2 | |||||
| more ▼ | |||||