Video Game Engine Filter Video Game Engine topics

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table started by robert for the Video Games Commons
Any software designed to be reused in the development of a number of video games.
   
x name x image x Developer x Used for computer games x Engine Family x article
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x Qfusion   Victor Luchits War§ow id Tech
Qfusion is a 3D game engine based on the GPL'ed Quake II source code. It is available for download and modification under the GNU General Public License (GPL). The project was started and is primarily developed by Victor Luchitz. It is programmed in...
x id Tech 2   id Software Quake II id Tech
id Tech 2, formerly known as the Quake II engine, is a game engine developed by id Software for use in their games, most notably Quake II. Since its release, id Tech 2 has been licensed for use in several other games. One of the engine's most...
Heretic II
SiN
Kingpin: Life of Crime
Soldier of Fortune
more
x id Tech 3 The id Tech 3 engine debuted with Quake III Arena id Software Quake III Arena id Tech
id Tech 3 is a game engine developed by id Software for Quake III Arena and has been used in many games under the Quake III Arena engine and Quake III: Team Arena engine branding. During its time, it competed with the Unreal engine; both engines...
Star Trek: Voyager Elite Force
American McGee's Alice
Heavy Metal: F.A.K.K.²
James Bond 007: Agent Under Fire
more
x Quake engine Family Tree of Quake engines id Software Quake id Tech
The Quake engine is the game engine that was written to power 1996's Quake, written by id Software. It featured true 3D real-time rendering and is now licensed under the terms of the GNU General Public License (GPL). After release it immediately...
Hexen II
Laser Arena
EzQuake
Malice
more
x id Tech 4 Doom3shadows2 id Software Doom 3 id Tech
id Tech 4, formerly known as the Doom 3 engine, is a computer game engine developed by id Software and first used in the PC game Doom 3. The engine was designed by John Carmack, who also created previous engines such as those for Doom and Quake,...
Doom 3: Resurrection of Evil
Prey
Enemy Territory: Quake Wars
Quake 4
more
x id Tech 5 Idtech5 id Software Rage id Tech
id Tech 5 is a game engine under development by id Software. It is the latest proprietary game engine developed by id Software, and follows its predecessors, id Tech 1, 2, 3 and 4. The engine was first demonstrated at the WWDC 2007 by John D....
Doom 4
x GoldSrc A demonstration level created by Valve showcasing the GoldSrc engine Valve Corporation Half-Life  
GoldSrc, or Goldsource, is the retronym used internally by Valve Software to refer to the modified Quake engine that powers their science fiction first-person shooter Half-Life (1998). GoldSrc is a modified version of the QuakeWorld engine codebase,...
Counter-Strike: Condition Zero
Sven Co-op
Counter-Strike Online
Half-Life: Decay
more
x Source engine Source engine logo Valve Corporation Kuma\War  
The Source engine is a 3D game engine developed by Valve Corporation. The engine supports Microsoft Windows (32-bit and 64-bit), Xbox, Xbox 360, and PlayStation 3. It debuted in June 2004 with Counter-Strike: Source and shortly thereafter Half-Life...
The Kill Point Game
Shootout! The Game
Dogfights The Game
Dinohunters
more
x ioquake3     OpenArena    
World of Padman
Tremulous
Urban Terror
x Wolfenstein 3D engine   id Software Wolfenstein 3D  
The Wolfenstein 3D engine is the engine that powers Wolfenstein 3D. The biggest part of the engine is programmed by John Carmack. It is written in C and x86 assembly language. It features graphics (raycasting), sound (WAV and IMF), player physics...
Rise of the Triad
Gloom
Blake Stone: Aliens of Gold
Spear of Destiny
more
x Build engine Build engine 3D Realms Corridor 8  
The Build engine is a first-person shooter engine created by Ken Silverman for 3D Realms. Like the Doom engine, the Build engine represents its world on a two-dimensional grid using closed 2D shapes called sectors, and uses simple flat objects...
Redneck Rampage
Extreme Paintbrawl
Witchaven II
Witchaven
more
x Ronin Engine   LucasArts Star Wars: Force Unleashed    
x SCUMM Maniac Mansion on the Commodore 64 LucasArts The Secret of Monkey Island  
Script Creation Utility for Maniac Mansion (SCUMM) is a scripting language developed at LucasArts (known at the time as Lucasfilm Games) to ease development of the graphical adventure game Maniac Mansion. It falls somewhere between a game engine and...
Aric Wilmunder The Curse of Monkey Island
Ron Gilbert The Dig
Full Throttle
Indiana Jones and the Fate of Atlantis
more
x GrimE     Grim Fandango  
GrimE (Grim Engine) is an adventure game engine, created by Bret Mogilefsky at LucasArts using the free software scripting language Lua. It was first used for Grim Fandango. Partly based on the Sith engine, GrimE was the successor to SCUMM,...
Escape from Monkey Island
x Pygame pygame logo   Frets on Fire  
Pygame is a cross-platform set of Python modules designed for writing video games. It includes computer graphics and sound libraries designed to be used with the Python programming language. It is built over the Simple DirectMedia Layer (SDL)...
x DarkPlaces   Forest Hale Nexuiz  
DarkPlaces is a gameplay modification and a source port engine based on the computer game Quake. It adds enhanced network code, with asynchronous delta compression inspired by Tribes networking, a built in server browser, real-time lighting, and...
x Intellivision Intellivisionlogo   Star Strike  
The Intellivision is a video game console released by Mattel in 1979. Development of the console began in 1978, less than a year after the introduction of its main competitor, the Atari 2600. The word intellivision is a portmanteau of "intelligent...
Astrosmash
Space Hawk
Space Battle
Space Armada
more
x StepMania StepMania   In the Groove  
StepMania is an open source and cross-platform rhythm video game and engine. It was originally developed as a simulator of Konami's popular arcade game series Dance Dance Revolution, and has since evolved into an extensible rhythm game engine...
x Filmation Filmation in Knight Lore Ultimate Play The Game Knight Lore  
Filmation is the trademark name of the isometric graphics engine employed in a series of games developed by Ultimate Play The Game during the 1980s, primarily on the 8-bit ZX Spectrum platform, but various titles also appeared on the BBC Micro,...
Pentagram
Alien 8
Nightshade
Gunfright
x Gamebryo Gamebryo Emergent Game Technologies Civilization IV: Colonization  
Gamebryo is a game engine, originally from Numerical Design Limited (NDL), and is the successor to NDL's NetImmerse engine. Since the creation of Gamebryo, NDL merged with Emergent Game Technologies. The new company is known as "Emergent Game...
Dark Age of Camelot
The Elder Scrolls III: Tribunal
The Elder Scrolls III: Bloodmoon
Freedom Force
more
x Aurora Engine Aurora Engine   The Witcher  
The Aurora Engine is a game engine developed by BioWare for use in computer and console role-playing games. The Aurora Engine was the 3D successor to BioWare's earlier, 2D game engine, called the Infinity Engine. The engine allows for real-time...
Neverwinter Nights: Hordes of the Underdark
Neverwinter Nights: Shadows of Undrentide
Neverwinter Nights
x Unreal Engine 3   Epic Games BioShock Unreal Engine  
Mass Effect
DC Universe Online
Unreal Tournament III
Gears of War 2
more
x PhysX /guid/9202a8c04000641f8000000004abcd76   Mass Effect  
PhysX is a proprietary realtime physics engine middleware SDK acquired by Ageia (which itself was acquired by Nvidia in February 2008) with the purchase of ETH Zurich spin-off NovodeX in 2004. The term PhysX can also refer to the PPU add-in card...
Unreal Tournament III
Gears of War
Huxley
Monster Madness
more
x Simple DirectMedia Layer Simple DirectMedia Layer   World of Goo  
Simple DirectMedia Layer (SDL) is a cross-platform, free and open source software multimedia library written in C that presents a simple interface to various platforms' graphics, sound, and input devices. It is used by developers to write computer...
Tyrian
Dwarf Fortress
x Doom engine Doom mapformat map   Doom id Tech
id Tech 1, formerly known as the Doom engine is the game engine that powers the id Software games Doom and Doom II. It is also used by HeXen, Heretic, Strife and HacX, and other games produced by licensees. It was created by John Carmack, with...
Hexen
Heretic
Strife
Doom II
more
x Unreal Engine 4   Epic Games   Unreal Engine  
x Unreal Engine 1   Epic Games Unreal Unreal Engine  
Unreal Tournament
x Unreal Engine 2   Epic Games Unreal Tournament 2003 Unreal Engine  
Thief: Deadly Shadows
x Electron engine     Neverwinter Nights 2  
The Electron engine, developed by Obsidian Entertainment, is a 3D video game engine, based on BioWare's Aurora Engine. It is used in Obsidian's Neverwinter Nights 2. It features faster graphics and pixel-based shading technology, and was rumored to...
Neverwinter Nights 2: Mask of the Betrayer
Neverwinter Nights 2: Mysteries of Westgate
Neverwinter Nights 2: Storm of Zehir
x Infinity Engine Infinity Engine   Baldur's Gate  
Infinity Engine is a computer game engine which allows the creation of isometric computer role-playing games. It was developed by BioWare for Battleground Infinity which later became the first installment of the Baldur's Gate series. BioWare used it...
Baldur's Gate: Tales of the Sword Coast
Baldur's Gate II: Shadows of Amn
Icewind Dale
Planescape: Torment
more
x Fallout Engine     Fallout    
Fallout 2
x Freescape Freescape Incentive Software Dark Side  
The Freescape engine was an early 3D game engine used in games such as 1987's Driller. Developed in-house by Incentive Software in 1986, Freescape is considered to be the first proprietary 3D engine ever to be used in computer games, although the...
Castle Master
Driller
3D Construction Kit
3D Construction Kit II
more
x Call of Duty 4: Modern Warfare Call of Duty 4: Modern Warfare Cover   Quantum of Solace: The Video Game  
Call of Duty 4: Modern Warfare is a first-person shooter video game, developed by Infinity Ward and published by Activision for the Microsoft Windows and Mac OS X personal computers and the Xbox 360, PlayStation 3 and Wii video game consoles. The...
Call of Duty: World at War
Call of Duty: World at War: Final Fronts
x The Quill The main menu of The Quill (ZX Spectrum version) Gilsoft The Colour of Magic  
The Quill (formally known as The Quill Adventure System) is a program to write home computer adventure games. Written by Graeme Yeandle, it was published on the ZX Spectrum by Gilsoft in December 1983. Although available to the general public, it...
Graeme Yeandle Dracula
Custerd's Quest
A Harvesting Moon
The House on the Tor
more
x Professional Adventure Writer Start-up screen of PAW (ZX Spectrum version) Tim Gilberts The Dream Concert  
Professional Adventure Writer or PAW (sometimes called PAWS for Professional Adventure Writing System) is a program that allows the user to write textual adventure games with graphic illustrations. It was written by Tim Gilberts, Graeme Yeandle and...
Graeme Yeandle Los Extraordinarios Casos del Dr. Van Halen Caso 1: Misterio en la Catedral
Gilsoft Los Extraordinarios Casos del Dr. Van Halen Caso 3: Cantos de Anubis
Los Extraordinarios Casos del Dr. Van Halen Caso 2: El Cuervo de la Tormenta
Los Extraordinarios Casos del Dr. Van Halen Caso 4: Tristes Alas del Destino
more
x Cinématique     Cruise for a Corpse    
Operation Stealth
Future Wars
x Sierra's Creative Interpreter   Jeff Stephenson Police Quest II: The Vengeance  
Sierra's Creative Interpreter (SCI) is the scripting language created by Jeff Stephenson of Sierra On-Line for its adventure games after the older AGI, and the runtime environment for such adventure games. Although ports for the Amiga, Atari ST and...
Sierra Entertainment King's Quest IV: The Perils of Rosella
Quest for Glory III: Wages of War
Quest for Glory II: Trial by Fire
The Dagger of Amon Ra
more
x Adventure Game Interpreter   Sierra Entertainment King's Quest I: Quest for the Crown  
The Adventure Game Interpreter (AGI) is a game engine which Sierra On-Line used through most of the 1980s to create and run animated, color adventure games. AGI-based computer games accept typed commands via keyboard, as well as joystick input. In...
King's Quest II: Romancing the Throne
The Black Cauldron
King's Quest III: To Heir Is Human
King's Quest IV: The Perils of Rosella
more
x Stratagus        
Stratagus was a free cross-platform real time strategy game engine used to build other games that is written in C. Lua is used as the configuration language. SDL, gzip and bzip2 are among the external libraries used. In June 15, 1998 Lutz Sammer...
x HyperCard HyperCard   Cosmic Osmo and the Worlds Beyond the Mackerel  
HyperCard is an application program created by Bill Atkinson for Apple Computer, Inc. that was among the first successful hypermedia systems before the World Wide Web. It combines database capabilities with a graphical, flexible, user-modifiable...
Myst
x Dark Engine     Thief II: The Metal Age    
Thief: The Dark Project
System Shock 2
x IMUSE The logo for iMUSE   Sam & Max Hit the Road  
iMUSE (Interactive MUsic Streaming Engine) is an interactive music system used in a number of LucasArts video games. The idea behind iMUSE is to synchronize music with the visual action in a video game so that the audio continuously matches the on...
Day of the Tentacle
Indiana Jones and the Fate of Atlantis
Monkey Island 2: LeChuck's Revenge
Star Wars: Dark Forces
more
x Game Blender   Blender Foundation Yo Frankie!  
The Blender Game Engine is a component of Blender, a free and open-source comprehensive 3D production suite, used for making real-time interactive content. The game engine was written from scratch in C++ as a mostly independent component, and...
x Crystal Space Crystal Space   Yo Frankie!  
Crystal Space is a framework for developing 3D applications written in C++ by Jorrit Tyberghein and others. The first public release was on August 26, 1997. It is typically used as a game engine but the framework is more general and can be used for...
PlaneShift
Keepsake
x CryENGINE     Aion CryEngine
CryEngine (usually styled as CryENGINE) is a game engine used for the first-person shooter computer game Far Cry. It was originally developed by Crytek as a technology demo for Nvidia and, when the company saw its potential, it was turned into a...
Far Cry
Far Cry Instincts
Far Cry Instincts: Evolution
Far Cry Vengeance
x CryENGINE2 Face design   Crysis CryEngine
CryEngine2 is a game engine. It is an extended version of the CryEngine, the game engine behind Far Cry. CryEngine2 has been used for Crytek's game, Crysis; an updated version is used in Crysis Warhead, an expansion of Crysis; also the MMORPG...
Entropia Universe
Crysis Warhead
Crysis: Maximum Edition
x Zillions of Games Zillions of Games      
Zillions of Games is a commercial General Game Playing system developed by Jeff Mallett and Mark Lefler in 1998. The game rules are specified with S expressions, Zillions rule language. It was designed to handle mostly abstract strategy board games...
x Z-machine     Suspended  
The Z-machine is a virtual machine that was developed by Joel Berez and Marc Blank in 1979 and used by Infocom for its text adventure games. Infocom compiled game code to files containing Z-machine instructions (called story files, or Z-code files),...
The Hitchhiker's Guide to the Galaxy
Photopia
Bureaucracy
A Mind Forever Voyaging
more
x Real Virtuality Dawn of Flashpoint Screenshot   Operation Flashpoint  
1. Real Virtuality is defined as a true high-fidelity multi-sensory virtual environment that evokes the same perceptual response from a viewer as if he/she was actually present, or “there”, in the real scene being depicted [CHM09]. Also known as ...
Armed Assault
VBS1
Game 2
x HydroEngine HydroEngine logo   Hydrophobia  
The HydroEngine is a video game engine created by Blade Interactive for their upcoming video game Hydrophobia for the PC, PlayStation 3 and Xbox 360; it will also be the first to use the gaming engine. Developed over 3 years, it has a unique...
x Kinetica     SOCOM: U.S. Navy SEALs  
Kinetica is a game engine created by Sony Computer Entertainment America and the base for various PlayStation 2 first and second parties titles. It was first used on Kinetica racing game.
Ratchet & Clank
God of War
Kinetica
Jak and Daxter: The Precursor Legacy
more
x PhyreEngine DeferredRenderingSPU   Savage Moon  
PhyreEngine (also known as Phyre Engine) is a free to use, cross platform (PC & PS3) game engine from Sony Computer Entertainment. It supports OpenGL and Direct3D. in addition to the low level PS3 LibGCM library. PhyreEngine is distributed as an...
x OpenMoHAA Openmohaa logo      
OpenMoHAA is a game engine project intended to be capable of running Medal of Honor: Allied Assault game assets. It is based on the ioquake3 project, and as such written in C (as opposed to the original game, which was written in C++), using the...
x Flatredball        
FlatRedBall (FRB) is a 2.5D game engine using XNA and .NET technologies. Games using FRB utilize 2-dimensional assets within 3-dimensional space, creating a unique gaming environment that combines tradition with innovation. The FlatRedBall...
x Essence Engine     Company of Heroes  
Essence Engine is a game engine developed by Relic Entertainment for video game Company of Heroes. The Essence Engine features many new graphical effects, including High Dynamic Range Lighting, dynamic lighting & shadows, advanced shader effects and...
Company of Heroes: Opposing Fronts
Warhammer 40,000: Dawn of War II
Company of Heroes: Tales of Valor
x Genie Engine Age of Empires using the Genie Game Engine   Age of Empires  
The Genie Engine is a game engine developed by Ensemble Studios and used in several popular computer games, such as Age of Empires, Age of Empires II and its expansion (but is not used in other Ensemble Studios games) and Star Wars: Galactic...
Age of Empires II: The Age of Kings
Age of Empires: The Rise of Rome
Star Wars: Galactic Battlegrounds
Age of Chivalry: Hegemony
x KiriKiri     True Remembrance  
KiriKiri (吉里吉里 ) is a scripting engine by Japanese developer "W.Dee". It is almost exclusively used with the KAG (KiriKiri Adventure Game System) framework to produce visual novels. Usually, the package of the two components is regarded as the whole...
x Euphoria     Grand Theft Auto IV  
Euphoria is a game animation engine created by NaturalMotion based on Dynamic Motion Synthesis, NaturalMotion's proprietary technology for animating 3D characters on-the-fly "based on a full simulation of the 3D character, including body, muscles...
Backbreaker
Red Dead Revolver 2
Grand Theft Auto IV: The Lost and Damned
Grand Theft Auto: The Ballad of Gay Tony
more
x Frostbite Engine     Battlefield: Bad Company  
Frostbite Engine is a game engine created by EA Digital Illusions CE (DICE), developers of the Battlefield series, for Battlefield: Bad Company, Battlefield 1943, and Battlefield: Bad Company 2. DICE has confirmed a Frostbite 2 engine is being...
Battlefield: Bad Company 2
Battlefield 1943: Pacific
x Panda3d     Toontown Online  
Panda3D is a game engine which includes graphics, audio, I/O, collision detection, and other abilities relevant to the creation of 3D games. Panda3D is open source and, as of May 28, 2008, free software under the revised BSD license. Releases prior...
Pirates of the Caribbean Online
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