A Theory of Fun for Game Design is a book written and illustrated by Raph Koster. It is based upon a presentation Koster gave at the Austin Game Conference in 2003, and the book reflects its origins by displaying text on one page and a cartoon/graphic from the talk on the other page.
Raph Koster's thesis is that games are all essentially 'edutainment', teaching us the skills we might need in real life in a safe, low-stakes environment. A good gam...
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Date of first publication:
- Nov 6, 2004