A Theory of Fun for Game Design

A Theory of Fun for Game Design is a book written and illustrated by Raph Koster. It is based upon a presentation Koster gave at the Austin Game Conference in 2003, and the book reflects its origins by displaying text on one page and a cartoon/graphic from the talk on the other page. Raph Koster's thesis is that games are all essentially 'edutainment', teaching us the skills we might need in real life in a safe, low-stakes environment. A good gam... more

Date of first publication:

  • Nov 6, 2004

Editions:

Publishing

Author

Raph Koster

Raphael "Raph" Koster (born 7 September 1971) is an American entrepreneur, game designer, and author of A Theory of Fun for Game Design. Koster is widely...

Will Wright

William Wright (born January 20, 1960 in Atlanta, Georgia) is an American video game designer and co-founder of the game development company Maxis, now part of...

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