The Adventure Game Interpreter (AGI) is a game engine which Sierra On-Line used through most of the 1980s to create and run animated, color adventure games. AGI-based computer games accept typed commands via keyboard, as well as joystick input.
In 1983, IBM commissioned Sierra On-Line to develop a game that would showcase the technical capabilities of the IBM PCjr, a home computer which IBM planned to release the following year. To meet the chall...
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Adventure Game Interpreter
Video Game Engine
Developer:
Used for computer games:
- King's Quest I: Quest for the Crown
- King's Quest II: Romancing the Throne
- The Black Cauldron
- King's Quest III: To Heir Is Human
- King's Quest IV: The Perils of Rosella
- Donald Duck's Playground
- Space Quest II: Vohaul's Revenge
- Space Quest I: The Sarien Encounter
- Police Quest I: In Pursuit of the Death Angel
Successor Engine:
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Sierra's Creative Interpreter
Sierra's Creative Interpreter (SCI) is the scripting language created by Jeff Stephenson of Sierra On-Line for its adventure games after the older AGI, and the runtime environment for such adventure games. Although ports for the Amiga, Atari ST and Macintosh platforms exist, the primary development...