Share This
Adventure Game Interpreter
The Adventure Game Interpreter (AGI) is a game engine which Sierra On-Line used through most of the 1980s to create and run animated, color adventure games. AGI-based computer games accept typed commands via keyboard, as well as joystick input.
In 1983, IBM commissioned Sierra On-Line to develop a...
Learn more about Adventure Game Interpreter »
Add More Topics
Save this view to a base, or just for yourself.
9 Video Game topics matching:
Filter this Collection
+
x
-
Video Game
- » Developer
- » Publisher
- » Designers
- Initial release date
- » Genre
-
Characters
- » Part of game series
- » Versions
- » Gameplay modes
- » Processors supported
- » Uses game engine
- » Previous in narrative
- » Next in narrative
- » Expansions
- » Mods
- » Influenced
- » Influenced by
- » Subjects
- » Peripherals supported
- » Peripheral classes supported
-
ZX Spectrum program
-
Award-Nominated Work
-
Award-Winning Work
- Other Columns Other Info
The Black Cauldron
The Black Cauldron is an adventure game designed by Al Lowe of Sierra On-Line and released in 1986. The game is based on the Disney film The Black Cauldron, which was itself based on the Chronicles of Prydain novel of the same name by Lloyd...
Versions:
View entire collection »Designers:
Gameplay modes:
Developer:
Uses game engine:
Genre:
Initial release date:
- 1986
Publisher:
King's Quest I: Quest for the Crown
King's Quest: Quest for the Crown is a 1984 computer game, originally published for the IBM PCjr simply as King's Quest. The story and the general design of the game was developed by Roberta Williams. Williams was the chief designer of all official...
Versions:
- King's Quest I: Quest for the Crown ,
- King's Quest I: Quest for the Crown ,
- King's Quest I: Quest for the Crown ,
- King's Quest I: Quest for the Crown
Gameplay modes:
Developer:
Uses game engine:
Part of game series:
Genre:
Next in narrative:
Initial release date:
- May 10, 1984
King's Quest II: Romancing the Throne
King's Quest II: Romancing the Throne is the second installment in the King's Quest series created by Sierra Entertainment (formerly Sierra On-Line). It uses the same AGI game engine as King's Quest I: Quest for the Crown and features King Graham as...
Versions:
- King's Quest II: Romancing the Throne ,
- King's Quest II: Romancing the Throne ,
- King's Quest II: Romancing the Throne ,
- King's Quest II: Romancing the Throne
Gameplay modes:
Developer:
Uses game engine:
Part of game series:
Genre:
Next in narrative:
Previous in narrative:
Initial release date:
- 1985
King's Quest III: To Heir Is Human
King's Quest III: To Heir Is Human is the third installment in the King's Quest series of computer games produced by Sierra On-Line. It was the first game in the series not to feature King Graham as the player character.
The game was released for...
Versions:
- King's Quest III: To Heir Is Human ,
- King's Quest III: To Heir Is Human ,
- King's Quest III: To Heir Is Human ,
- King's Quest III: To Heir Is Human
Gameplay modes:
Developer:
Uses game engine:
Part of game series:
Genre:
Next in narrative:
Previous in narrative:
Initial release date:
- Oct 1, 1986
King's Quest IV: The Perils of Rosella
King's Quest IV: The Perils of Rosella, released in 1988, was the first major graphical computer adventure game with a female protagonist. The player takes on the role of Princess Rosella, daughter of King Graham of Daventry (KQI and KQII) and the...
Versions:
- King's Quest IV: The Perils of Rosella ,
- King's Quest IV: The Perils of Rosella ,
- King's Quest IV: The Perils of Rosella
Gameplay modes:
Developer:
Uses game engine:
View entire collection »Part of game series:
Genre:
Next in narrative:
Previous in narrative:
Initial release date:
- Aug 16, 1988
Publisher:
Donald Duck's Playground
Donald Duck's Playground is a computer game for the Commodore 64, based on the Walt Disney cartoon and comic book character Donald Duck. It was also ported to the IBM PCjr, Apple II, Atari ST and Amiga. It was designed by Al Lowe, who went on to...
Versions:
- Donald Duck's Playground ,
- Donald Duck's Playground ,
- Donald Duck's Playground ,
- Donald Duck's Playground
Designers:
Developer:
Uses game engine:
Space Quest I: The Sarien Encounter
Space Quest or more formally Space Quest: The Sarien Encounter was a video game released in October of 1986 and quickly became a hit, selling in excess of 100,000 copies (sales are believed to be around 200,000 to date, not including the many...
Versions:
- Space Quest I: The Sarien Encounter ,
- Space Quest I: The Sarien Encounter ,
- Space Quest I: The Sarien Encounter ,
- Space Quest I: The Sarien Encounter
Gameplay modes:
Developer:
Uses game engine:
View entire collection »Part of game series:
Genre:
Next in narrative:
Initial release date:
- 1986
Publisher:
Space Quest II: Vohaul's Revenge
Space Quest II: Vohaul's Revenge was released on November 14, 1987 and it was the sequel to Space Quest: The Sarien Encounter; this game once again used Sierra's AGI.
A comic is included in the manual to explain to the player what events have...
Versions:
- Space Quest II: Vohaul's Revenge ,
- Space Quest II: Vohaul's Revenge ,
- Space Quest II: Vohaul's Revenge ,
- Space Quest II: Vohaul's Revenge
Gameplay modes:
Developer:
Uses game engine:
Part of game series:
Genre:
Next in narrative:
Previous in narrative:
Initial release date:
- 1987
Publisher:
Police Quest I: In Pursuit of the Death Angel
Police Quest I: In Pursuit of the Death Angel is an adventure game produced by Jim Walls for Sierra On-Line, and originally released in 1987 built on their AGI. It was remade in 1992 using 256 color VGA graphics and the SCI engine.
It is the first...
Versions:
- Police Quest I: In Pursuit of the Death Angel ,
- Police Quest I: In Pursuit of the Death Angel ,
- Police Quest I: In Pursuit of the Death Angel ,
- Police Quest I: In Pursuit of the Death Angel
Gameplay modes:
Developer:
Uses game engine:
View entire collection »Part of game series:
Genre:
Next in narrative:
Initial release date:
- 1987