American James McGee (born December 13, 1972) is an American game designer.
McGee began his career at id Software. He worked on such games as Doom, Doom II, Quake, and Quake II in the areas of level design, music production, sound effects development, and programming. In 1998, he moved to Electronic Arts, where he worked as a consultant on many projects and also created his own game, American McGee's Alice. After finishing Alice, he left Electron...
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American James McGee (born December 13, 1972) is an American game designer.
McGee began his career at id Software. He worked on such games as Doom, Doom II, Quake, and Quake II in the areas of level design, music production, sound effects development, and programming. In 1998, he moved to Electronic Arts, where he worked as a consultant on many projects and also created his own game, American McGee's Alice. After finishing Alice, he left Electronic Arts (EA) and founded his own company, The Mauretania Import Export Company, of which he is the president.
McGee produced the game Scrapland with Enlight Software in 2004, and later released Bad Day L.A. in 2006 with the same partners. American McGee's Oz has been cancelled while other projects are in development. American McGee's Grimm has been developed by his design house, Spicy Horse, for the online service GameTap. It is currently being released on GameTap in weekly episodic segments.
At the 2009 D.I.C.E. Summit, it was announced by...
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