Christopher Bryan Hecker is a video game programmer and commentator.
Hecker was a student at the Parsons School of Design in New York City, studying the fine arts towards work as an illustrator. An article in Byte Magazine sold him on programming and he dropped out of school to begin work on graphics and games.
Hecker worked at Microsoft for three years, where he created and led the WinG API project for the Windows operating system, a port of dev...
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Christopher Bryan Hecker is a video game programmer and commentator.
Hecker was a student at the Parsons School of Design in New York City, studying the fine arts towards work as an illustrator. An article in Byte Magazine sold him on programming and he dropped out of school to begin work on graphics and games.
Hecker worked at Microsoft for three years, where he created and led the WinG API project for the Windows operating system, a port of device independent bitmaps from Windows 95 to Windows 3.x. After completing WinG, Hecker moved to the entertainment division and wrote the rendering engine for the real-time globe display in Encarta World Atlas. He then left Microsoft in 1995 to start Definition Six, a Seattle, Washington based games and computer graphics consulting company that was later moved to Oakland, California.
Definition Six focused on the development of physics technology for games, and lobbied for the OpenGL standard for graphics display. The company produced a tech...
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