Codename: ICEMAN is a graphical adventure game made with the SCI engine and published by Sierra in 1989. The lead designer was Jim Walls, who also created the Police Quest games. Iceman was meant to be the first part of a Codename series, but disappointing sales ended the would-be franchise after one game.
One of Iceman's most notable features was that a large portion of it took place in a submarine; a portion of the game also required the player...
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Codename: ICEMAN is a graphical adventure game made with the SCI engine and published by Sierra in 1989. The lead designer was Jim Walls, who also created the Police Quest games. Iceman was meant to be the first part of a Codename series, but disappointing sales ended the would-be franchise after one game.
One of Iceman's most notable features was that a large portion of it took place in a submarine; a portion of the game also required the player to navigate the sub using an extremely scaled-down model.
Although designed in 1989, the setting is 2004. While the concept is outdated (the Cold War and Soviet villains), the scenario is partially prophetic, when compared to an approaching oil crisis as of 2005.
In the year 2004, during a global oil shortage Tunisia is suddenly discovered to possess a surplus of high-grade oil. While the Soviet and American governments try to acquire as much of the oil as they can, Soviet-backed terrorists kidnap a US ambassador in hopes of provoking an...
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