In physical simulations, video games and computational geometry, collision detection involves algorithms for checking for collision, i.e. intersection, of two given solids. Simulating what happens once a collision is detected is sometimes referred to as "collision response" (see physics engine and ragdoll physics). Collision detection algorithms are a basic component of 3D and 2D video games. Without them, characters could go through walls and ot...
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In physical simulations, video games and computational geometry, collision detection involves algorithms for checking for collision, i.e. intersection, of two given solids. Simulating what happens once a collision is detected is sometimes referred to as "collision response" (see physics engine and ragdoll physics). Collision detection algorithms are a basic component of 3D and 2D video games. Without them, characters could go through walls and other obstacles.
In physical simulation, we wish to conduct experiments, such as playing billiards. The physics of bouncing billiard balls are well understood, under the umbrella of rigid body motion and elastic collisions. An initial description of the situation would be given, with a very precise physical description of the billiard table and balls, as well as initial positions of all the balls. Given a certain impulsion on the cue ball (probably resulting from a player hitting the ball with his cue stick), we want to calculate the...
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