Conquests of the Longbow: The Legend of Robin Hood is a graphic adventure game designed by Christy Marx and published by Sierra On-Line in 1992. It is considered the second (and last) part of the Conquests series, which began with Conquests of Camelot. It features VGA graphics and uses Sierra's standard icon-driven interface first seen in King's Quest V.
The player assumes the role of the legendary Robin Hood in his efforts to restore King Richar...
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Conquests of the Longbow: The Legend of Robin Hood is a graphic adventure game designed by Christy Marx and published by Sierra On-Line in 1992. It is considered the second (and last) part of the Conquests series, which began with Conquests of Camelot. It features VGA graphics and uses Sierra's standard icon-driven interface first seen in King's Quest V.
The player assumes the role of the legendary Robin Hood in his efforts to restore King Richard I to the throne of England. To do so, he must collect enough money to pay the king's ransom while avoiding the efforts of the Sheriff of Nottingham to capture and hang him and all his men.
Conquests of the Longbow was the first Sierra game to use a strip of icons at the top of the screen that allow the player to select walking, handling, speaking, looking or inventory. This system was later used in King's Quest, Quest for Glory and other Sierra adventure series.
Conquests of the Longbow is notable for the amount of historical and cultural...
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