Contra: Shattered Soldier, published in Japan as Shin Contra (真魂斗羅, "True Contra") is a video game that is part of the Contra series by Konami. It was released for the PlayStation 2 in 2002. The game marks a return to the two-dimensional gameplay style of Contra III: The Alien Wars and Contra: Hard Corps.
The game achieves its goal in mimicking the gameplay that made the previous 8-bit and 16-bit titles so popular by essentially duplicating the s...
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Contra: Shattered Soldier, published in Japan as Shin Contra (真魂斗羅, "True Contra") is a video game that is part of the Contra series by Konami. It was released for the PlayStation 2 in 2002. The game marks a return to the two-dimensional gameplay style of Contra III: The Alien Wars and Contra: Hard Corps.
The game achieves its goal in mimicking the gameplay that made the previous 8-bit and 16-bit titles so popular by essentially duplicating the same style boss-fights and stages. The game is known as being very difficult, more so in fact than Contra: Hard Corps. Like the Sega Genesis game, Shattered Soldier has multiple endings. However, the ending received now depends on player performance, rather than the path taken. The game also introduces the concept of a "hit rate", which gauges the amount of enemies hit as a form of performance metric. Every unique target (i.e: non-respawnable), whether it be an actual enemy or an object in the environment, that is destroyed increases this ratio...
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