Descent is a 3D first-person shooter video game developed by Parallax Software and released in 1995. The series has a strong following due to its unique six degrees of freedom (6DOF) gameplay. It is still cherished by a strong community of fans, particularly for its online multiplayer, and new levels continue to be developed. It spawned two direct sequels: Descent II and Descent 3.
The trademark for Descent was allowed to lapse by Interplay in 20...
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Descent is a 3D first-person shooter video game developed by Parallax Software and released in 1995. The series has a strong following due to its unique six degrees of freedom (6DOF) gameplay. It is still cherished by a strong community of fans, particularly for its online multiplayer, and new levels continue to be developed. It spawned two direct sequels: Descent II and Descent 3.
The trademark for Descent was allowed to lapse by Interplay in 2002 and has been re-registered by them in 2008.
The game begins with a briefing between a bald anonymous executive (in later games named Dravis) of the Post Terran Mining Corporation (PTMC) and the player, a "Material Defender" (revealed as MD1032 in the briefings) hired on a mercenary basis to gather information about a computer virus infecting the robots used for off-world mining operations. The game progresses through the solar system, from the Moon to Pluto's moon Charon. After defeating the boss robot on Charon, the Material Defender is...
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