Descent to Undermountain is a computer role-playing game created and distributed by Interplay in 1997. It was developed by Chris Avellone, Scott Bennie, John Deiley, Robert Holloway, and Steve Perrin. The game is based on the Dungeons & Dragons fantasy role-playing game, which was published at the time by TSR, Inc.. Programmers were Andrew Pal, James Gardner, Robert Holloway and Chris Farenetta.
The game partially derives its title from the use o...
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Descent to Undermountain is a computer role-playing game created and distributed by Interplay in 1997. It was developed by Chris Avellone, Scott Bennie, John Deiley, Robert Holloway, and Steve Perrin. The game is based on the Dungeons & Dragons fantasy role-playing game, which was published at the time by TSR, Inc.. Programmers were Andrew Pal, James Gardner, Robert Holloway and Chris Farenetta.
The game partially derives its title from the use of the Descent 3D graphical engine. Undermountain allowed the player to interact with NPCs, monsters, and the general environment from a first-person perspective. The quest took place within the environs of the infamous super-dungeon of the Forgotten Realms, Undermountain. Real-time combat would mix with puzzles to provide a variety of challenges throughout the vast dungeon.
The game was not the first to bring PC role-playing into a 3D environment, having been preceded by several titles such as Bethesda Softworks' Elder Scrolls series and...
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