Enemy in Sight was the working title of a military-themed and strategy-focused first-person shooter video game that was in development by the studio Illusion Softworks. The same team previously created the two similarly themed Hidden and Dangerous titles, to which this game can be seen in many ways to be a spiritual sequel, as well the two Vietcong and Mafia games. The game was canceled because its developer was acquired by 2K Games and the game'...
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Enemy in Sight was the working title of a military-themed and strategy-focused first-person shooter video game that was in development by the studio Illusion Softworks. The same team previously created the two similarly themed Hidden and Dangerous titles, to which this game can be seen in many ways to be a spiritual sequel, as well the two Vietcong and Mafia games. The game was canceled because its developer was acquired by 2K Games and the game's publisher Atari retained the IP rights.
According to Peter Wyse, the title was to feature a very objective-oriented single player, and a team centred multiplayer, although solo game modes were also be included.
The game was said to be set in the near future following a fictional war between the United States and Russia, that was to span the whole of Europe and feature huge battlefields of 100 square kilometers or more. According to developer, Peter Wyse, the game began with the player taking on the role of a private in the United States Army...
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