Everquest II: Rise of Kunark is the EverQuest II expansion pack from Sony Online Entertainment. The expansion pack introduces a new continent, Kunark; a new player race, the Sarnak; and raises the level cap for adventure, tradeskills and guilds to 80.
Over the five hundred years transpired between the setting of the original EverQuest and EverQuest II, the continent of Kunark has changed in many important ways. The various cataclysms that occurre...
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Everquest II: Rise of Kunark is the EverQuest II expansion pack from Sony Online Entertainment. The expansion pack introduces a new continent, Kunark; a new player race, the Sarnak; and raises the level cap for adventure, tradeskills and guilds to 80.
Over the five hundred years transpired between the setting of the original EverQuest and EverQuest II, the continent of Kunark has changed in many important ways. The various cataclysms that occurred during this period in Norrath had a tangible impact on Kunark, with many areas of the geography being unrecognizable to those familiar with the continent from EverQuest.
The Iksar Empire is being rebuilt, with the giants being pushed towards the north of the continent, and the Sarnak, the new playable race, pushed towards the west, and their home city, Chardok. Upon arriving in Kunark, players will be immersed in a war between the powerful Iksar Empire and the other inhabitants of Kunark.
The Sarnak in EverQuest were an NPC race that...
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