Extreme-G 2 is the second Extreme-G game to be released on the Nintendo 64, but is the third game in the Extreme-G timeline (XGRA starts in 2080, while this game starts in the mid-22nd century). It is a third party game, with Acclaim's development out to Probe Entertainment department.
This iteration, as with all Extreme-G games, is about futuristic racing: pilots race plasma-powered Tron-like bikes in an intergalactic Grand Prix at speeds that a...
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Extreme-G 2 is the second Extreme-G game to be released on the Nintendo 64, but is the third game in the Extreme-G timeline (XGRA starts in 2080, while this game starts in the mid-22nd century). It is a third party game, with Acclaim's development out to Probe Entertainment department.
This iteration, as with all Extreme-G games, is about futuristic racing: pilots race plasma-powered Tron-like bikes in an intergalactic Grand Prix at speeds that are over 999 mph. It is possible to break the sound barrier in this game, creating a sonic boom. While travelling at supersonic speeds, all game sounds are muted except the sound of the vehicle travelling. If the bike slows down to below supersonic speeds, another sonic boom can be heard and all game sounds will resume. The emphasis is on speed and creative racetrack design, with tracks looping through all three dimensions like roller coasters.
The game's controls are fairly sensitive, so players may have to practice with a given machine before...
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