Gamma World is a science fantasy role-playing game, originally designed by James M. Ward and Gary Jaquet, and first published by TSR in 1978. It was the first role-playing game in the post-apocalyptic subgenre, and borrowed heavily from James M. Ward's earlier product, Metamorphosis Alpha.
Gamma World takes place in the mid-25th century, more than a century after a second nuclear war had decimated human civilization. The game's designers took ins...
more
Gamma World is a science fantasy role-playing game, originally designed by James M. Ward and Gary Jaquet, and first published by TSR in 1978. It was the first role-playing game in the post-apocalyptic subgenre, and borrowed heavily from James M. Ward's earlier product, Metamorphosis Alpha.
Gamma World takes place in the mid-25th century, more than a century after a second nuclear war had decimated human civilization. The game's designers took inspiration from the post-apocalyptic novels and movies of the 1950s, 1960s, and 1970s; the first edition rules cite Brian Aldiss's Hothouse, Andre Norton's Star Man's Son (also published as Daybreak - 2250 A.D.), Sterling E. Lanier's Hiero's Journey, and Ralph Bakshi's Wizards.
The war that destroyed civilization in Gamma World is only vaguely described in most editions of the game, and what details are provided change from version to version. (The first two editions place a first nuclear war near the end of the 21st century, with the final war...
less