Harvey Smith is a game designer interested in deeply simulated, immersive environments.
His work merges elements from computer role-playing games and first-person shooters in the creation of games with strong fictional integrity that lends themselves to self-paced exploration and player self-expression.
Smith has lectured in various places around the world on topics such as level design, emergent gameplay, leadership, game unit differentiation, f...
more
Harvey Smith is a game designer interested in deeply simulated, immersive environments.
His work merges elements from computer role-playing games and first-person shooters in the creation of games with strong fictional integrity that lends themselves to self-paced exploration and player self-expression.
Smith has lectured in various places around the world on topics such as level design, emergent gameplay, leadership, game unit differentiation, future trends and interactive narrative. At the Game Developers Conference in 2006, Smith won the Game Designer's Challenge: Nobel Peace Prize, for his design featuring a portable video game that facilitates political social action.
Based in Austin, Texas, Smith has worked at Origin Systems, Multitude and Ion Storm Inc.. On Friday, November 30, 2007, it was confirmed by Midway Games, that through a mutual agreement Harvey Smith had left Midway.
less