Ico (イコ, Iko, pronounced /ˈiːko/) is a 2001 action-adventure video game published by Sony Computer Entertainment and released for the PlayStation 2 video game console. It was designed and directed by Fumito Ueda, who wanted to create a minimalist game around a "boy meets girl" concept. Originally planned for the PlayStation, Ico took approximately four years to develop. The team employed a "subtracting design" approach to reduce elements of game...
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Ico (イコ, Iko, pronounced /ˈiːko/) is a 2001 action-adventure video game published by Sony Computer Entertainment and released for the PlayStation 2 video game console. It was designed and directed by Fumito Ueda, who wanted to create a minimalist game around a "boy meets girl" concept. Originally planned for the PlayStation, Ico took approximately four years to develop. The team employed a "subtracting design" approach to reduce elements of gameplay that interfered with the game's setting and story in order to create a high level of immersion.
The titular protagonist is a young boy born with horns whom his village considers a bad omen. Warriors lock Ico away in an abandoned fortress. During his explorations of the fortress, Ico encounters Yorda, the daughter of the castle's Queen. The Queen plans to use Yorda's body to extend her own lifespan, so Ico seeks to escape the castle with Yorda to prevent this fate from occurring, keeping her safe from the shadow-like creatures that attempt...
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