Interactive fiction: Computer games Filter Video Game topics

Share This
Interactive fiction

Interactive fiction

Interactive fiction, often abbreviated IF, describes software simulating environments in which players use text commands to control characters and influence the environment. Works in this form can be understood as literary narratives and as video games. In common usage, the term refers to text...
Learn more about Interactive fiction »
Add More Topics Save this view to a base, or just for yourself.

about 400 Video Game topics matching:

Filter this Collection

Suspended

Suspended: A Cryogenic Nightmare is an interactive fiction computer game written by Michael Berlyn and published by Infocom in 1983. It belongs to the science fiction genre, and is considered by many fans to be one of Infocom's better non-Zork...

Designers:

Gameplay modes:

Developer:

Uses game engine:

Initial release date:

  • 1983

The Hitchhiker's Guide to the Galaxy

The Hitchhiker's Guide to the Galaxy is an interactive fiction computer game based on the seminal comic science fiction series of the same name. It was designed by series creator Douglas Adams and Infocom's Steve Meretzky, and was first released in...

Gameplay modes:

Developer:

Uses game engine:

Initial release date:

  • 1984

Photopia

Photopia is a piece of literature by Adam Cadre rendered in the form of interactive fiction, and written in Inform. It is regarded as a pioneer in narrative-driven, rather than puzzle- or challenge-driven, interactive fiction. It won first place in...

Versions:

Designers:

Gameplay modes:

Developer:

Uses game engine:

Initial release date:

  • 1998

Bureaucracy

Bureaucracy is an interactive fiction computer game released by Infocom in 1987, scripted by popular comic science fiction author Douglas Adams. It is Infocom's twenty-fourth game. The player is challenged to confront a long and complicated series...

Designers:

Gameplay modes:

Developer:

Uses game engine:

Initial release date:

  • 1986

A Mind Forever Voyaging

A Mind Forever Voyaging (AMFV) is an interactive fiction game designed and implemented by Steve Meretzky and published by Infocom in 1985. The name is taken from book three of The Prelude by William Wordsworth: The antechapel where the statue stood...

Designers:

Gameplay modes:

Developer:

Uses game engine:

Initial release date:

  • 1977

Galatea

Galatea is a work of interactive fiction by Emily Short. It took "Best of Show" in the 2000 IF Art Show and won a XYZZY Award for Best Non-Player Character. Galatea alters the typical interactive fiction game mechanics by concentrating instead on...

Versions:

Designers:

Gameplay modes:

Developer:

Uses game engine:

Initial release date:

  • 2000

Leather Goddesses of Phobos

Leather Goddesses of Phobos is an interactive fiction computer game written by Steve Meretzky and published by Infocom in 1986. Like many other Infocom titles, it was released for the IBM PC (DOS), Atari 8-bit, Amiga, Apple II, Apple Macintosh,...

Designers:

Gameplay modes:

Developer:

Uses game engine:

Initial release date:

  • 1986

Gateway

Gateway (Frederik Pohl's Gateway, 1992) and Gateway II (Gateway II: Homeworld, 1993), are interactive fiction games released by Legend Entertainment, and written by Glen Dahlgren and Mike Verdu. They are based on Frederik Pohl's novels, but deviate...

Gameplay modes:

Initial release date:

  • 1992

Wishbringer

Wishbringer: The Magick Stone of Dreams is an interactive fiction computer game written by Brian Moriarty and published by Infocom in 1985. It was intended to be an easier game to solve than the typical Infocom release, and provide a good...

Designers:

Gameplay modes:

Developer:

Uses game engine:

Initial release date:

  • 1985

Planetfall

Planetfall is a science fiction interactive fiction computer game written by Steve Meretzky, and the eighth title published by Infocom in 1983. Like most Infocom games, thanks to the portable Z-machine, it was released for several platforms...

Designers:

Gameplay modes:

Developer:

Uses game engine:

Initial release date:

  • 1983

The Lost Treasures of Infocom

The Lost Treasures of Infocom is a collection of 20 computer games from interactive fiction pioneer Infocom, released in 1991. It was available in MS-DOS, Apple Macintosh, Amiga, and Apple IIGS versions, as well as a cross-platform CD-ROM version....

Gameplay modes:

Developer:

Initial release date:

  • 1992

Publisher:

Starcross

Starcross is a 1982 interactive fiction game designed and implemented by Dave Lebling and published by Infocom. Like most Infocom titles, it was developed for many systems. It was released for DOS, as a PC Booter, Apple II, Atari ST and Commodore 64...

Designers:

Gameplay modes:

Developer:

Uses game engine:

Initial release date:

  • 1982

Enchanter

Enchanter is a 1983 interactive fiction computer game written by Marc Blank and Dave Lebling and published by Infocom. It belongs to the fantasy genre and was the first fantasy game published by Infocom after the Zork trilogy (it was originally...

Gameplay modes:

Developer:

Uses game engine:

Initial release date:

  • 1983

Trinity

Trinity is an interactive fiction computer game written by Brian Moriarty and published in 1986 by Infocom. It is widely regarded as one of the company's best works. Award winning interactive fiction author Michael S. Gentry described Trinity as ".....

Designers:

Gameplay modes:

Developer:

Uses game engine:

Initial release date:

  • 1986

Valhalla

Valhalla was a ZX Spectrum and Commodore 64 adventure game published in 1983 by Legend. The publishing house Legend had earlier published titles under the Microl label. Legend's chairman and founder was John Peel. The developers were Richard Edwards...

Gameplay modes:

Developer:

Initial release date:

  • 1983

Subjects:

Beyond Zork

Beyond Zork (full title: Beyond Zork: The Coconut of Quendor) was an interactive fiction computer game written by Brian Moriarty and released by Infocom in 1987. It was one of the last games in Infocom's Zork series; or, rather, one of the last Zork...

Designers:

Gameplay modes:

Developer:

Uses game engine:

Initial release date:

  • 1987

Publisher:

So Far

So Far is an interactive fiction game written in 1996 by Andrew Plotkin. It's known for its challenging puzzles and surreal imagery. So Far won the 1996 XYZZY Awards for Best IF Game, Best Writing, Best Puzzles, and Best Individual Puzzle.

Versions:

Designers:

Gameplay modes:

Developer:

Uses game engine:

Initial release date:

  • 1996

The Lurking Horror

The Lurking Horror is an interactive fiction computer game released by Infocom in 1987. The game was written by Dave Lebling and inspired by the horror writings of H. P. Lovecraft (including his Cthulhu Mythos). Like most of Infocom's games, it was...

Designers:

Gameplay modes:

Developer:

Uses game engine:

Arthur: The Quest for Excalibur

Arthur: The Quest for Excalibur is an interactive fiction computer game written by Bob Bates and published by Infocom in 1989. Typically for an Infocom title, it was released for many popular computer platforms of the time, such as the Macintosh, PC...

Designers:

Gameplay modes:

Developer:

Uses game engine:

Initial release date:

  • 1989

The Colour of Magic

The Colour of Magic is a text adventure game developed by Delta 4 and published by Piranha Games in 1986. It was released for the ZX Spectrum, Amstrad CPC, and Commodore 64 computers. It is the first Discworld computer game and so far the only one...

Designers:

Gameplay modes:

Developer:

Uses game engine:

Initial release date:

  • 1986

Publisher:

Slouching Towards Bedlam

Slouching Towards Bedlam is an interactive fiction game that won the first place in the 2003 Interactive Fiction Competition. It is a collaboration between Daniel Ravipinto and Star Foster. Slouching Towards Bedlam was finalist for eight 2003 XYZZY...

Gameplay modes:

Uses game engine:

Initial release date:

  • 2003

Curses

Curses is an interactive fiction computer game created by Graham Nelson in 1993. It was developed in Nelson's Inform programming language, which was simultaneously released. It was the first non-test game developed in the language. It is distributed...

Versions:

Designers:

Gameplay modes:

Developer:

Uses game engine:

Initial release date:

  • 1993

Zork Zero

Zork Zero: The Revenge of Megaboz is an interactive fiction computer game, written by Steve Meretzky and published by Infocom in 1988. Although it is the ninth and last Zork game released by Infocom before the company's closing, Zork Zero takes...

Designers:

Gameplay modes:

Developer:

Uses game engine:

Initial release date:

  • 1988

Publisher:

Sorcerer

Sorcerer is an interactive fiction computer game written by Steve Meretzky and released by Infocom in 1984. It is the second game in the magic-themed "Enchanter trilogy", preceded by Enchanter and followed by Spellbreaker. It is Infocom's eleventh...

Designers:

Gameplay modes:

Developer:

Uses game engine:

Initial release date:

  • 1984

Spellbreaker

This article is about the computer game. For the gamebook, see Spellbreaker (Fighting Fantasy) Spellbreaker is an interactive fiction computer game written by Dave Lebling and released by Infocom in 1985, the third and final game in the "Enchanter...

Designers:

Gameplay modes:

Developer:

Uses game engine:

Initial release date:

  • 1985

Deadline

Deadline is an interactive fiction computer game published by Infocom in 1982. Written by Marc Blank, it was one of the first murder mystery interactive fiction games. Like most Infocom titles, Deadline was created using ZIL, which allowed the easy...

Designers:

Gameplay modes:

Developer:

Uses game engine:

Initial release date:

  • 1982

Publisher:

Infidel

Infidel is an interactive fiction computer game published by Infocom in 1983. It was written by Michael Berlyn and was the first in the "Tales of Adventure" line. Due to Infocom's virtual Z-Machine, it was ported to a wide variety of popular...

Designers:

Gameplay modes:

Developer:

Uses game engine:

Initial release date:

  • Sep 16, 1983

The Witness

The Witness is an interactive fiction computer game written by Stu Galley and published by Infocom in 1983. Like Infocom's earlier title Deadline, it is a murder mystery. The Witness was written in ZIL, which allowed it to be released simultaneously...

Designers:

Gameplay modes:

Developer:

Uses game engine:

Initial release date:

  • 1983

Cutthroats

Cutthroats is an interactive fiction computer game written by Michael Berlyn and Jerry Wolper and was published by Infocom in 1984. Like the majority of Infocom's games, it was released for most of the popular computer platforms of the time, such as...

Gameplay modes:

Developer:

Uses game engine:

Initial release date:

  • Aug 9, 1984

Seastalker

Seastalker is an interactive fiction computer game designed by Stu Galley and Jim Lawrence and published by Infocom in 1984. Like most of Infocom's works, it was released simultaneously for several popular computer platforms of the time, such as the...

Gameplay modes:

Developer:

Uses game engine:

Initial release date:

  • 1984

Suspect

Suspect is an interactive fiction computer game designed by Dave Lebling and published by Infocom in 1984. It is the last murder mystery Infocom released, bringing an end to a popular genre of titles such as Deadline and The Witness. Like most...

Designers:

Gameplay modes:

Developer:

Uses game engine:

Initial release date:

  • Oct 5, 1984

Ballyhoo

Ballyhoo is an interactive fiction computer game designed by Jeff O'Neill and published by Infocom in 1985. It utilizes the portable Z-machine, which allowed for the game to be released for many popular platforms simultaneously, such as the IBM PC,...

Designers:

Gameplay modes:

Developer:

Uses game engine:

Initial release date:

  • Dec 15, 1985

Hollywood Hijinx

Hollywood Hijinx is an interactive fiction computer game written by "Hollywood" Dave Anderson and Liz Cyr-Jones and published by Infocom in 1986. Implemented using Infocom's Z-Machine, the game was released over a wide variety of platforms,...

Designers:

Gameplay modes:

Developer:

Uses game engine:

Initial release date:

  • Dec 15, 1986

Stationfall

Stationfall is an interactive fiction computer game written by Steve Meretzky and released by Infocom in 1987. Like the majority of Infocom's works, it was released simultaneously for several popular computer platforms of the time, such as the...

Designers:

Gameplay modes:

Developer:

Uses game engine:

Initial release date:

  • Apr 30, 1987

Moonmist

Moonmist is an interactive fiction computer game implemented by Stu Galley and published by Infocom in 1986. By using Infocom's portable Z-machine, the game was released simultaneously for many popular platforms, including the IBM PC, Apple II,...

Designers:

Gameplay modes:

Developer:

Uses game engine:

Initial release date:

  • 1986

Jinxter

Jinxter is a text adventure computer game developed by Magnetic Scrolls and published by Rainbird in 1987. Jinxter is set in the fictional country of Aquitania, which bears a strong resemblance to early-to-middle 20th century Britain. The central...

Designers:

Gameplay modes:

Developer:

Initial release date:

  • 1988

Border Zone

Border Zone is an interactive fiction computer game written by Marc Blank and published by Infocom in 1987. It was released for most popular personal computers of the day, such as the IBM PC, Apple II, and Commodore 64. Unlike most other purely text...

Designers:

Gameplay modes:

Developer:

Uses game engine:

Initial release date:

  • Oct 8, 1987

Publisher:

Nord and Bert Couldn't Make Head or Tail of It

Nord and Bert Couldn't Make Head or Tail of It is an interactive fiction computer game written by Jeff O'Neill and published by Infocom in 1987. It was released simultaneously for several popular computer platforms of the time, such as the PC and...

Designers:

Gameplay modes:

Developer:

Uses game engine:

Initial release date:

  • Jul 22, 1987

Sherlock: The Riddle of the Crown Jewels

Sherlock: The Riddle of the Crown Jewels is an interactive fiction computer game designed by Bob Bates and published by Infocom in 1988. Like most titles Infocom produced, the use of ZIL made it possible to release the game simultaneously for many...

Designers:

Gameplay modes:

Developer:

Uses game engine:

Initial release date:

  • 1987

Plundered Hearts

Plundered Hearts is an interactive fiction computer game created by Amy Briggs and published by Infocom in 1987. It was released simultaneously for several popular computer platforms of the time, such as the PC and Commodore 64. Plundered Hearts was...

Gameplay modes:

Developer:

Uses game engine:

Initial release date:

  • Jul 30, 1987

James Clavell's Shōgun

James Clavell's Shōgun is an interactive fiction computer game written by Dave Lebling and released by Infocom in 1989. Like most of Infocom's games, it was released for several popular computer platforms of the time, such as the Apple II and PC. As...

Designers:

Gameplay modes:

Developer:

Uses game engine:

Initial release date:

  • 1989

The Pawn

The Pawn is an interactive fiction game by Magnetic Scrolls which was first published by Rainbird in 1986. It is remembered for its excellent graphics (on some versions) and the opening music available in some game versions. Also the game itself -...

Gameplay modes:

Developer:

Initial release date:

  • 1986

Publisher:

Journey

Journey: The Quest Begins is an interactive fiction computer game, designed by Marc Blank and David Longosy, and released by Infocom in 1989. Like the majority of Infocom's works, it was released simultaneously for several popular computer platforms...

Designers:

Gameplay modes:

Developer:

Uses game engine:

Initial release date:

  • 1989

Zork I

Zork: The Great Underground Empire - Part I, later known as Zork I, is an interactive fiction computer game written by Marc Blank, Dave Lebling, Bruce Daniels and Tim Anderson and published by Infocom in 1980. It was the first game in the popular...

Gameplay modes:

Developer:

Uses game engine:

Initial release date:

  • Dec 1980

Publisher:

Circuit's Edge

Circuit's Edge is a computer game developed by Westwood Studios and released by Infocom in 1989. It was based on George Alec Effinger's 1987 novel When Gravity Fails. The game was a hybrid interactive fiction/role-playing game; it contained a window...

Versions:

Gameplay modes:

Developer:

Initial release date:

  • 1990

Publisher:

Varicella

Varicella is a 1999 work of interactive fiction by Adam Cadre, distributed in z-code format as freeware. It is set in an alternate history which features roughly modern technology mixed with Renaissance-style principalities and court politics. The...

Versions:

Designers:

Gameplay modes:

Developer:

Uses game engine:

Initial release date:

  • 1999

The Hobbit

The Hobbit is a computer game released in 1982 and based on the book The Hobbit, by J. R. R. Tolkien. It was developed at Beam Software by Phillip Mitchell and Veronika Megler and published by Melbourne House for most home computers available at the...

Designers:

Gameplay modes:

Developer:

Initial release date:

  • 1982

Publisher:

Façade

Façade is an artificial-intelligence-based interactive story created by Michael Mateas and Andrew Stern. It was the winner of the Grand Jury Prize at the 2006 Slamdance Independent Games Festival and has been exhibited at several international art...

Gameplay modes:

Developer:

Initial release date:

  • Jul 5, 2005

Advanced Xoru

Advanced Xoru is an interactive fiction computer game made by Brian Sanders in 1989. It is a shareware role-playing game similar to Beyond Zork.

Designers:

Gameplay modes:

Developer:

Initial release date:

  • 1989

Shadowrun

Shadowrun is a cyberpunk interactive fiction RPG for the Sega Mega-CD adapted from the pen and paper RPG Shadowrun by FASA. The game was developed by Japanese company Group SNE and released in 23 February 1996. The game was never released outside of...

Versions:

Gameplay modes:

Developer:

Initial release date:

  • Feb 23, 1996

Publisher:

Madness and the Minotaur

Madness and the Minotaur is a text adventure game for the TRS-80 Color Computer. Developed by Spectral Associates in 1981, the game lulls players into a false sense of security by providing a comparatively easy and static early game. Once the player...

Gameplay modes:

Developer:

Initial release date:

  • 1982

The Death Trap

The Death Trap (ザ・デストラップ) is a video game developed and published by Square for the NEC PC-8801, NEC PC-9801, and Fujitsu FM-7 in 1984. The game and its supporting computer platforms were only released in Japan. The Death Trap is the first game...

Gameplay modes:

Developer:

Initial release date:

  • Oct 1984

Publisher:

Will

Will: The Death Trap II is a video game developed and published by Square for the NEC PC-8801, NEC PC-9801, Fujitsu FM-7, and Sharp X1 in 1985. The game and its supporting computer platforms were released exclusively in Japan. Will is the sequel to...

Gameplay modes:

Developer:

Initial release date:

  • Sep 1985

Publisher:

Snowball

Snowball was the first game in the Silicon Dreams Trilogy, a series of text adventure games featuring the player in the character of "Kim Kimberly", by Level 9 Computing released in 1983. The game revolved around the space colonisation sleeper ship ...

Versions:

Part of game series:

Next in narrative:

Initial release date:

  • 1983

Publisher:

Return to Eden

Return to Eden was the second game in the Silicon Dreams Trilogy, a series of text adventure games featuring the player in the character of "Kim Kimberly" by Level 9. It is the sequel to Snowball. In this game, secret agent Kim Kimberly is...

Versions:

Part of game series:

Next in narrative:

Previous in narrative:

Initial release date:

  • 1984

Publisher:

The Worm in Paradise

The Worm in Paradise was the third and final game in the Silicon Dreams Trilogy, a series of text adventure games featuring the player in the character of "Kim Kimberly". It is the sequel to Snowball and Return to Eden. Worm in Paradise takes place...

Part of game series:

Previous in narrative:

Initial release date:

  • 1985

Publisher:

Kentilla

Kentilla is a text adventure game designed by Derek Brewster and published by Mastertronic. Famous game music composer Rob Hubbard created the score for the Commodore 64 version, while the ZX Spectrum and Amstrad CPC versions were mute. Hubbard...

Gameplay modes:

Developer:

Initial release date:

  • 1986

Amnesia

Thomas M. Disch's Amnesia is a text adventure computer game created by Charles Kreitzberg's Cognetics Corporation, written by award-winning science fiction author Thomas M. Disch, and programmed by Kevin Bentley using the King Edward Adventure game...

Designers:

Gameplay modes:

Initial release date:

  • 1986

Publisher:

Pimania

Pimania is a text-and-graphics adventure game released by Automata UK in 1982 for the BBC Micro, ZX Spectrum, Dragon 32, and ZX81 computers. The player negotiates a surreal landscape with the aid of the mysterious Pi-Man, Automata's mascot. The B...

Versions:

Initial release date:

  • 1982

Eureka!

Eureka! is a computer game for the Commodore 64 and ZX Spectrum computers, developed by Ian Livingstone and published by Domark in 1984. Eureka! is a text adventure set in European history. It consists of five parts, each of which has to be loaded...

Designers:

Gameplay modes:

Developer:

Initial release date:

  • 1984

Publisher:

Edit Collection Schema
All topics in this collection are typed as Video Game
Use Data from this Collection
Choose a format:

Images and articles are not included in export files, which are limited to 1000 items. Complete data dumps are also available here.

Flag this Collection
Why do you want to flag this collection?