Karateka (Japanese: 空手家, "practitioner of karate") is a 1984 beat'em up video game by Jordan Mechner, his first game created while attending Yale University. It was originally programmed for the Apple II, and was later ported to several other home computers and early gaming consoles. The game was published in North America by Brøderbund, and in Europe by Ariolasoft.
Within the game, the player controls an unnamed protagonist who is attempting to ...
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Karateka (Japanese: 空手家, "practitioner of karate") is a 1984 beat'em up video game by Jordan Mechner, his first game created while attending Yale University. It was originally programmed for the Apple II, and was later ported to several other home computers and early gaming consoles. The game was published in North America by Brøderbund, and in Europe by Ariolasoft.
Within the game, the player controls an unnamed protagonist who is attempting to rescue his love, the Princess Mariko, from the castle fortress of Akuma. A combination of a side-scrolling platform and fighting game elements, the player faces Akuma and his guards, using punches and kicks to defeat the foes and make his way deeper into the fortress. The game, as with most at the time of development, lacked checkpoints or the ability to save game, making it a challenge to complete the game in one single sitting.
Karateka has been well-received, particularly in the realistic animations used for the game's characters. The game...
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