Kennedy Approach was an air traffic control simulation computer game released in 1986 by MicroProse.
The player assumes the role of a controller in a Terminal Control Center, giving instructions to aircraft so that they can safely land, as well as take off and enter their correct flight corridors. The purpose of the game is to manage the flights that are presented to the player without the flights being delayed or exiting/landing in the wrong loc...
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Kennedy Approach was an air traffic control simulation computer game released in 1986 by MicroProse.
The player assumes the role of a controller in a Terminal Control Center, giving instructions to aircraft so that they can safely land, as well as take off and enter their correct flight corridors. The purpose of the game is to manage the flights that are presented to the player without the flights being delayed or exiting/landing in the wrong location. The aircraft either come flying in on the screen and have preset exit or landing points or show up as wanting to take off with an exit point. It is the player's job to determine which aircraft gets to fly where and when they may land or take off.
The aircraft cannot be too close to each other, so the player needs to make sure that they are passing each other on different flight levels or with sufficient distance (three grid dots north/south or east/west) between them. When an aircraft is in danger of crashing or is exiting at the wrong...
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