Larn is a roguelike computer game authored by Noah Morgan in 1986 for the UNIX operating system. Morgan's original version of Larn remains part of the NetBSD games collection.
Larn is one of the shorter roguelike games. It can take many hours and tens or even hundreds of thousands of game turns to win a game of NetHack or ADOM, but Larn can reasonably be completed in one play session.
Primary development of Larn halted in 1991 with version 12.3, ...
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Larn is a roguelike computer game authored by Noah Morgan in 1986 for the UNIX operating system. Morgan's original version of Larn remains part of the NetBSD games collection.
Larn is one of the shorter roguelike games. It can take many hours and tens or even hundreds of thousands of game turns to win a game of NetHack or ADOM, but Larn can reasonably be completed in one play session.
Primary development of Larn halted in 1991 with version 12.3, but its open source nature has led to later variants. Developers have ported the game to such diverse operating systems as Solaris, Amiga OS, Atari TOS, and Microsoft Windows.
In 1987, Phil Cordier modified the Larn source code to form Ultra-Larn, or more commonly, ULarn. It introduced true character classes and additional levels, weapons, etc. As with its parent, other developers have maintained and refined ULarn in the absence of its author.
Larn is one of the first roguelike games to feature a persistent home level—in this case, a town. In...
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