In computing, Lua (pronounced /ˈluː.ə/, LOO-ə) is a lightweight, reflective, imperative and functional programming language, designed as a scripting language with extensible semantics as a primary goal. The name comes from the Portuguese word lua meaning "moon". Lua has a relatively simple C API compared to other scripting languages.
Because both Lua and JavaScript use prototype-based objects and were influenced by Scheme, they feature many commo...
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In computing, Lua (pronounced /ˈluː.ə/, LOO-ə) is a lightweight, reflective, imperative and functional programming language, designed as a scripting language with extensible semantics as a primary goal. The name comes from the Portuguese word lua meaning "moon". Lua has a relatively simple C API compared to other scripting languages.
Because both Lua and JavaScript use prototype-based objects and were influenced by Scheme, they feature many common semantics, despite the great differences in syntax. In its design, Lua is also similar to Icon, perhaps due to both of them being influenced by SNOBOL.
Lua is widely used in the video game industry. Apart from games, Lua has been used in many applications, both commercial and non-commercial.
Lua was created in 1993 by Roberto Ierusalimschy, Luiz Henrique de Figueiredo, and Waldemar Celes, members of the Computer Graphics Technology Group (Tecgraf) at the Pontifical Catholic University of Rio de Janeiro, in Brazil.
From 1977 until 1992,...
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