Maximo: Ghosts to Glory (also known as just simply Maximo in Japan and Europe) is a 3D hack and slash platform game developed by Capcom for the PlayStation 2. The game is based in the Ghosts'n Goblins universe and features original character designs by Japanese illustrator Susumu Matsushita. It's a part of PlayStation 2 Greatest Hits. In 2011 the game was re-released on PlayStation Network for the PlayStation 3.
Maximo is an attempt to merge the ...
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Maximo: Ghosts to Glory (also known as just simply Maximo in Japan and Europe) is a 3D hack and slash platform game developed by Capcom for the PlayStation 2. The game is based in the Ghosts'n Goblins universe and features original character designs by Japanese illustrator Susumu Matsushita. It's a part of PlayStation 2 Greatest Hits. In 2011 the game was re-released on PlayStation Network for the PlayStation 3.
Maximo is an attempt to merge the Ghosts'n Goblins universe with illustrator Susumu Matsushita manga artwork. The title was originally planned for Nintendo 64 but was delayed for several years and transferred for Dreamcast and later PlayStation 2.
The concept was created by Capcom Digital Studio head David Siller who wanted to bring back "old school" game play. The game was produced by Mark Rogers and designed by David Siller, Bill Anderson and Scott Rogers. Jonathan Casco was the art director. The artistic team placed special emphasis on the design and rendering of the...
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