MechCommander 2 was the follow up to the original Mechcommander real-time tactics video game based on the BattleTech/MechWarrior franchise, developed by FASA Interactive and distributed by Microsoft.
In 2006 Microsoft released a modified version of the source code along with most game assets (i.e. everything needed to compile the game without networking support and without all the art) under a Shared Source licence in order to demonstrate its XNA...
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MechCommander 2 was the follow up to the original Mechcommander real-time tactics video game based on the BattleTech/MechWarrior franchise, developed by FASA Interactive and distributed by Microsoft.
In 2006 Microsoft released a modified version of the source code along with most game assets (i.e. everything needed to compile the game without networking support and without all the art) under a Shared Source licence in order to demonstrate its XNA Build system.
The single-player takes place on Carver V, a planet previously held by House Liao, but at the time of the storyline's start House Steiner and House Davion have also claimed a few territories, killing Mandarin Cho, Liao ruler of the planet in combat. All the Houses on Carver V are avoiding any military action that could endanger the peace. A suspiciously well-equipped bandit force is threatening Steiner territory, and the House uses a quite unusual countermeasure - a mercenary team. Player takes the role of their commander.
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