Michel Ancel (born March 29, 1972) is a French video game designer for Ubisoft most known for creating Rayman and Beyond Good & Evil.
Ancel's first demo, Mechanic Warriors, was developed for software house Lankhor. Ancel then joined Ubisoft as a graphic artist after meeting the game author Nicolas Choukroun in Montpellier at the age of 17. He made the graphics of Nicolas' games such as The Intruder, Pick'n Pile before doing his first game as both...
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Michel Ancel (born March 29, 1972) is a French video game designer for Ubisoft most known for creating Rayman and Beyond Good & Evil.
Ancel's first demo, Mechanic Warriors, was developed for software house Lankhor. Ancel then joined Ubisoft as a graphic artist after meeting the game author Nicolas Choukroun in Montpellier at the age of 17. He made the graphics of Nicolas' games such as The Intruder, Pick'n Pile before doing his first game as both programmer and graphic artist Brain Blaster published by Ubi Soft in 1990. In 1992, he began to work on Rayman, his directorial debut. It was originally released in 1995 for the Atari Jaguar, and in 1996 for PlayStation and Sega Saturn.
Ancel was also heavily involved in the development of Rayman 2: The Great Escape, but had only an advisory role on Rayman 3: Hoodlum Havoc. Although he praised its development team, he claims he would have "made the game differently".
In 2003, he created Beyond Good & Evil, which garnered critical acclaim and...
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