Nintendo Ultra 64 Sound Format

The Nintendo Ultra64 Sound Format (USF) is a file format by Adam Gashlin that contains the sound-generating code from a Nintendo 64 video game (akin to PSF for the Sony PlayStation). The basic USF file structure is a subformat of PSF. There is no official standard for storing music in Nintendo 64 ROM, which makes ripping significantly harder. USF files are generated by manually isolating the program code responsible for playing music, plus the s... more
top ↑

Similar topics in Freebase

  • MP3

    MP3

    sorry..
  • Windows Sound Recorder

    Windows Sound Recorder

    Sound Recorder is an audio recording program included in Microsoft Windows. Sound Recorder can record audio from a microphone or headset. In addition, many modern sound cards allow their output channels to be recorded through a loopback channel is typically called Wave Out Mix or similar. The...
  • MMS podcast

    An MMS podcast is a podcast show distributed via the Multimedia Messaging Service (MMS) protocol to mobile phones. The content makes use of MMS features such as being split into random-access chapters. The shows can be fetched on demand by the user, or pushed to the user on a subscription basis.
  • ProDigi

    Mitsubishi's ProDigi is a professional audio, reel-to-reel, digital audio tape format with a stationary head position, similar to Sony's Digital Audio Stationary Head, which competed against ProDigi when the format was available in the mid 1980s through the early 1990s. Audio was digitally recorded...
  • PLS

    PLS is a computer file format that stores multimedia playlists. It is a more expressive format than basic M3U, as it can store (cache) information on the song title and length (this is supported in extended M3U only). With PLS version 2, playlists also include a PLS version declaration. Microsoft...
  • PCM adaptor

    A PCM adaptor is a device used for recording digital audio in the PCM format, which in turn connects to a video cassette recorder (acting as a transport) for storage and playback of the digital audio information. High-quality PCM audio requires a significantly larger bandwidth than a regular FM...
  • MLAN

    mLAN, short for Music Local Area Network, is a protocol for synchronized transmission and management of multi-channel digital audio, video, control signals and multi-port MIDI over a network. It exploits several features of the IEEE 1394 standard, also known as FireWire, upon which it is based, to...
  • LPCM

    Linear pulse code modulation (LPCM) is a method of encoding audio information digitally. The term also refers collectively to formats using this method of encoding. The term PCM, though strictly more general, is often used to describe data encoded as LPCM. LPCM is a particular method of pulse code...
  • Wma

    Audio file format from Microsoft
  • TDIF

    The Tascam Digital Interface (TDIF) is a proprietary format connector defined by TASCAM that is unbalanced and uses a 25-pin D-sub cable to transmit and/or receive up to eight channels of digital audio between compatible devices. Unlike the ADAT lightpipe connection, TDIF uses a bidirectional...

You can help improve this topic by adding more facts here

Edit this topic
Edit and Show details

Add or delete facts, download data in JSON or RDF formats, and explore topic metadata.

Freebase Logo
What is Freebase?

Freebase is a huge collection of facts, built by people like you. Freebase connects facts in ways other sites can't, giving you new ways to explore millions of subjects.
You can help improve it!

Freebase Attribution

Freebase data is free for use under the CC-BY license.

The original description for Nintendo Ultra 64 Sound Format was automatically generated from Wikipedia.org licensed under the GNU Free Documentation License.
[1]
Learn more about Freebase licensing and attribution