Pikmin 2 (ピクミン2) is a real-time strategy video game developed by Nintendo for the Nintendo GameCube. It was released in Japan on April 29, 2004, in North America on August 30, 2004, in Europe on October 8, 2004, and in Australia on November 4, 2004.
Pikmin 2 is the sequel to Pikmin, also for the Nintendo GameCube, and is considered an improvement over the previous title, receiving universal acclaim from reviewers.
Pikmin 2 begins after the end of...
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Pikmin 2 (ピクミン2) is a real-time strategy video game developed by Nintendo for the Nintendo GameCube. It was released in Japan on April 29, 2004, in North America on August 30, 2004, in Europe on October 8, 2004, and in Australia on November 4, 2004.
Pikmin 2 is the sequel to Pikmin, also for the Nintendo GameCube, and is considered an improvement over the previous title, receiving universal acclaim from reviewers.
Pikmin 2 begins after the end of the first game when Captain Olimar returns home from his "vacation", in which he accidentally crashed onto an unknown planet. He finds that the company he works for, Hocotate Freight, is in serious debt, forcing the sale of Olimar's ship, the S.S. Dolphin which is the only remaining corporate asset.
Shocked by this sudden turn of events, Captain Olimar drops the bottle cap he brought with him as a souvenir for his child. It rolls towards the company's remaining ship, which evaluates the objects as having a value of 100 Pokos, the unit of...
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