Quicksilver Software, Inc. was founded in 1984 by three Intellivision programmers from Mattel Electronics. Two of the three, William Fisher and Stephen Roney, currently work there (the third, Michael Breen, is currently a Principle Engineer at Johnson Controls). The company specializes in the creation of strategy, simulation, and educational products, and on focused high-technology R&D; projects.
Early in its history, Quicksilver landed a product...
more
Quicksilver Software, Inc. was founded in 1984 by three Intellivision programmers from Mattel Electronics. Two of the three, William Fisher and Stephen Roney, currently work there (the third, Michael Breen, is currently a Principle Engineer at Johnson Controls). The company specializes in the creation of strategy, simulation, and educational products, and on focused high-technology R&D; projects.
Early in its history, Quicksilver landed a productive deal with arcade-game manufacturer Data East USA, Inc. that ultimately resulted in the creation of 28 different titles for Apple II, Commodore 64, IBM PC, Apple Macintosh, and Atari ST home computers. These included adaptations of well-known games such as Karnov and the Ikari Warriors series.
The company’s work on another Data East title, Heavy Barrel, earned it the attention of publisher Interplay Productions, which contracted Quicksilver to develop what would become one of Interplay’s first titles as an independent publisher, Castles for...
less