Railroad Tycoon 3 is a computer game in the Railroad Tycoon series, released in 2003. It continues to have a small but active community of players and modders.
The game interface is in full 3D, with free camera movement. The square grid is no longer rigid, as it was in Railroad Tycoon and Railroad Tycoon 2 - rail and structures can now be rotated 360 degrees.The track building function is not very realistic, as tracks sometimes are built at angle...
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Railroad Tycoon 3 is a computer game in the Railroad Tycoon series, released in 2003. It continues to have a small but active community of players and modders.
The game interface is in full 3D, with free camera movement. The square grid is no longer rigid, as it was in Railroad Tycoon and Railroad Tycoon 2 - rail and structures can now be rotated 360 degrees.The track building function is not very realistic, as tracks sometimes are built at angles almost at 90 degrees
The economic model has been reworked. In previous games, goods could only be picked up at a station, and revenue depended on the distance between stations. Carloads in RT3 slowly move across the map (representing road and river transport) along the gradient of a scalar field representing price, where supply and demand sites function as sources and sinks. Revenue depends on the price difference between pick-up and delivery. This has several effects; raw materials can find their way to industries and get processed, without...
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