Real-time strategy (RTS) is a sub-genre of strategy video game which does not progress incrementally in turns. Brett Sperry is credited with coining the term to market Dune II.
In a RTS, as in other wargames, the participants position and maneuver units and structures under their control to secure areas of the map and/or destroy their opponents' assets. In a typical RTS, it is possible to create additional units and structures during the course o...
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Computer games:
- Magnant ,
- Allegiance ,
- Command & Conquer: Red Alert 2 ,
- Total Annihilation ,
- Warcraft III: Reign of Chaos ,
- Star Trek: Deep Space Nine: Dominion Wars ,
- Powermonger ,
- Natural Selection ,
- Dark Reign: The Future of War ,
- Stronghold
Parent genre:
Also known as:
- RTS