Salamander 2 (沙羅曼蛇2, Saramanda Tsū) is a scrolling shooter arcade game developed by Konami in 1996. The game is a direct sequel to 1986's Salamander and is part of the long-running Gradius series. The game is notable as it is the first in the Gradius series to incorporate three-dimensional graphic elements into its base of 2D graphics. It retains all the characteristic elements of its predecessor; two-player simultaneous gameplay, similar enemy a...
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Salamander 2 (沙羅曼蛇2, Saramanda Tsū) is a scrolling shooter arcade game developed by Konami in 1996. The game is a direct sequel to 1986's Salamander and is part of the long-running Gradius series. The game is notable as it is the first in the Gradius series to incorporate three-dimensional graphic elements into its base of 2D graphics. It retains all the characteristic elements of its predecessor; two-player simultaneous gameplay, similar enemy and bosses, and inclusion of vertically-scrolling levels.
Like the original Salamander, and as opposed to the Life Force releases, Salamander 2 abandons the selection-bar based power-up system, in favor for a simplified system that focuses on powering weapons up based on specific icons. For example, the player cannot increase his ship speed until a speed icon is picked up; additional speed icons further increase the ship velocity.
Several weapons, when additionally upgraded, turn into a 'super' weapon for approximately ten seconds. If the...
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