Stunt Island is a computer game designed by Adrian Stephens and Ronald J. Fortier and was published by Disney Interactive in 1992. The game, marketed as "The Stunt Flying and Filming Simulation", provides an island which contains a number of different sets, such as a city, an oil rig, a canyon, and an aircraft carrier. The player can position cameras and props around these sets, and create event triggers for things like camera pans and object mov...
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Stunt Island is a computer game designed by Adrian Stephens and Ronald J. Fortier and was published by Disney Interactive in 1992. The game, marketed as "The Stunt Flying and Filming Simulation", provides an island which contains a number of different sets, such as a city, an oil rig, a canyon, and an aircraft carrier. The player can position cameras and props around these sets, and create event triggers for things like camera pans and object movement. The game also has an editing mode where the player can splice together taped footage and insert sound effects. The game has a bias towards airplane stunts (the basic game engine is a flight simulator).
The game engine for Stunt Island was able to render several hundred (thousands?) of trees, buildings, etc, on a modest 486-33 with only a few megabytes of ram, and threw in Gouraud-shaded polygons for the airplanes on top of it. It was a remarkable technical achievement in part due to a company known as The Assembly Line.
When a player...
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