Sword of the Stars is a space 4X game by independent developer Kerberos Productions.
Sword of the Stars' combat model uses a hybrid 2D/3D model that has the user controlling the battle on a 2D plane but allowing the ships to move in three dimensions automatically (such as to avoid collisions). Weapon accuracy is determined by the size of a cone of fire; more accurate weapons have tighter cones of fire. Shots are then tracked from initial firing ...
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Sword of the Stars is a space 4X game by independent developer Kerberos Productions.
Sword of the Stars' combat model uses a hybrid 2D/3D model that has the user controlling the battle on a 2D plane but allowing the ships to move in three dimensions automatically (such as to avoid collisions). Weapon accuracy is determined by the size of a cone of fire; more accurate weapons have tighter cones of fire. Shots are then tracked from initial firing until they hit maximum range; in this, it is possible for a projectile to hit something it was not even aiming at, or for a shot that might have missed to hit as an opposing ship maneuvers itself into the line of fire. Damage is then applied to the affected section or turret, depending on the location hit. Weapons are poly targetable, which means that whatever point on the ship is targeted, a ship's weapons will center their cones of fire on the point clicked. This allows players to target individual turrets or focus on damaged, weakly armored...
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