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TAMSK is the second board game in the GIPF Project of six abstract strategy games and was published in 1998. Players move sand timers in an attempt to limit the opponent's moves. The game is unique among the Gipf games in having time as a central game component, and the manner in which time is used is possibly unique amongst board games in general. A timer must have sand running through from top to base to be eligible to be moved, and if it is moved it is turned over. Thus, rather than giving a... full article at wikipedia
Contents:
Introduced
Number of players
Minimum age (years)
Minimum playing time
  • 20.0min
Maximum playing time
Derived from
Derivative games
Game subjects
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Created by Metaweb Oct 22, 2006
Last edited by mw_template_bot Jul 18, 2008
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