Telengard

An early example of the "dungeon crawl" video game genre, Avalon Hill's Telengard was designed in 1982 by Daniel Lawrence. Telengard features a 50-level/2-million room algorithmically created permanent dungeon, twenty different types of monsters to battle, and thirty-six spells that the player can cast. Players select randomly generated attributes for the single character of the game prior to the start of play such as strength, wisdom, and consti... more

Initial release date:

  • 1982
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