An early example of the "dungeon crawl" video game genre, Avalon Hill's Telengard was designed in 1982 by Daniel Lawrence.
Telengard features a 50-level/2-million room algorithmically created permanent dungeon, twenty different types of monsters to battle, and thirty-six spells that the player can cast. Players select randomly generated attributes for the single character of the game prior to the start of play such as strength, wisdom, and consti...
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An early example of the "dungeon crawl" video game genre, Avalon Hill's Telengard was designed in 1982 by Daniel Lawrence.
Telengard features a 50-level/2-million room algorithmically created permanent dungeon, twenty different types of monsters to battle, and thirty-six spells that the player can cast. Players select randomly generated attributes for the single character of the game prior to the start of play such as strength, wisdom, and constitution. The interface is simple, allowing movements north, south, east and west through a walled dungeon, while progressing through character levels by amassing experience. Experience can be gained by finding treasure (gold, jewels, opening combination safes), and by defeating monsters with spells or armed combat. Movement from the surface level (the only level that contains Inns which allow the player to regenerate Hit Points and Spell Units to their maximum levels) to lower levels of the dungeon is done by falling in pits, use of stairs, and...
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