The Elder Scrolls II: Daggerfall is a first-person computer role-playing game (CRPG) for MS-DOS, developed by Bethesda Softworks and released in 1996. It is a sequel to the CRPG The Elder Scrolls: Arena and the second installment in The Elder Scrolls series. On July 9, 2009, it was made available for free download on the Elder Scrolls website.
In Daggerfall, as in all The Elder Scrolls games, players are not required to follow questlines or fill ...
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The Elder Scrolls II: Daggerfall is a first-person computer role-playing game (CRPG) for MS-DOS, developed by Bethesda Softworks and released in 1996. It is a sequel to the CRPG The Elder Scrolls: Arena and the second installment in The Elder Scrolls series. On July 9, 2009, it was made available for free download on the Elder Scrolls website.
In Daggerfall, as in all The Elder Scrolls games, players are not required to follow questlines or fill specific character archetypes.
Daggerfall features a spell creation system where, through the Mages Guild, players can create custom spells with several different effects. The game will then automatically generate the mana cost of the spell based on the power of the effects chosen.
Other features include an equipment enchantment system (similar in concept to the spell creation system), the ability to buy houses and ships, a variety of clothing and equipment, dynamic political relationships between kingdoms, the ability to become a vampire,...
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