Thief: The Dark Project is a first-person stealth game developed for Windows by Looking Glass Studios and published by Eidos Interactive. Released in 1998, it is set in a medieval steampunk metropolis called the City. The player assumes the role of Garrett, a thief trained by a secret society, and undertakes missions to steal valuables.
It was the first stealth game to use light and sound as gameplay mechanics, and the first to feature a first-pe...
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Thief: The Dark Project is a first-person stealth game developed for Windows by Looking Glass Studios and published by Eidos Interactive. Released in 1998, it is set in a medieval steampunk metropolis called the City. The player assumes the role of Garrett, a thief trained by a secret society, and undertakes missions to steal valuables.
It was the first stealth game to use light and sound as gameplay mechanics, and the first to feature a first-person perspective; its use of this perspective for non-confrontational gameplay challenged the first-person shooter market. The game's design combines complex artificial intelligence with simulation systems to allow for emergent gameplay. Thief's influence has been traced to later stealth titles, including Tom Clancy's Splinter Cell and Hitman.
Thief received critical acclaim, and has been placed on numerous "hall of fame" lists. With sales at half a million by 2000, it was Looking Glass Studios' largest commercial success. It was followed by...
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