Ultima VIII: Pagan is a video game, the eighth part of the computer role-playing game series Ultima. It was not as well-received as its predecessor, Ultima VII, leading many, including lead designer Richard Garriott, to blame its faults on a hasty development timetable forced on the team by Electronic Arts. Developed in 1994, it is a DOS only title.
Following the defeat of the charismatic religious leader Batlin on Serpent Isle, the Guardian bani...
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Ultima VIII: Pagan is a video game, the eighth part of the computer role-playing game series Ultima. It was not as well-received as its predecessor, Ultima VII, leading many, including lead designer Richard Garriott, to blame its faults on a hasty development timetable forced on the team by Electronic Arts. Developed in 1994, it is a DOS only title.
Following the defeat of the charismatic religious leader Batlin on Serpent Isle, the Guardian banishes the Avatar to a world that he has already conquered: Pagan. Ultima VIII has a much darker tone and a very different premise, in comparison to most of the Ultima games. The world of Pagan is entirely different from that of Britannia: the Virtues were not part of Pagan's culture, and the magic systems and monsters were entirely different.
The world of Pagan is in eternal twilight as the result of an ancient battle between the Elemental Titans and the evil "Destroyer", which resulted in the victory of the Titans. However, the people of Pagan...
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