We Love Katamari (or We ♥ Katamari), known in Japan as Minna Daisuki Katamari Damacy (みんな大好き塊魂, Minna Daisuki Katamari Damashii, roughly "Everyone Loves Clump Spirit"), is a video game published by Namco for the PlayStation 2. It was released in Japan on July 6, 2005, in South Korea on July 28, 2005, in North America on September 20, 2005, and in Europe on February 2, 2006. It is the sequel to the previous year’s sleeper hit, Katamari Damacy. Thi...
more
We Love Katamari (or We ♥ Katamari), known in Japan as Minna Daisuki Katamari Damacy (みんな大好き塊魂, Minna Daisuki Katamari Damashii, roughly "Everyone Loves Clump Spirit"), is a video game published by Namco for the PlayStation 2. It was released in Japan on July 6, 2005, in South Korea on July 28, 2005, in North America on September 20, 2005, and in Europe on February 2, 2006. It is the sequel to the previous year’s sleeper hit, Katamari Damacy. This is the last game in the series that had involvement by the series creator Keita Takashi.
The concept for this game is as idiosyncratic as its predecessor. Since the release of the original game, the King of All Cosmos and his son the Prince have acquired a fan base. The Prince receives a request from a fan at the start of the game. The objective of the game is to have the Prince fulfill each fan’s request, which will make more fans (stages) appear until the whole game is mobbed with fans. Upon fulfilling each fan’s request, the Katamari is...
less