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Summary
A trick-taking game is any one of a class of card games where play centers on a series of finite...
Content
A trick-taking game is any one of a class of card games where play centers on a series of finite rounds or units of play, called tricks. The object of such games then may be closely tied to the number of tricks taken, as in plain-trick games like Whist, Napoleon and Spoil Five, or on the value of the cards contained in taken tricks, as in point-trick games like All Fours, Manille and Briscola.
The trick-taking genre is believed to be among the oldest genres of Western card games, including some of the most historically popular games ever played as Bridge, Spades, Hearts, Rook, Belote, Skat, Euchre, and Pinochle, and the development of new games in the genre coincide with modifications of various cultural playing card decks, like the German-suited deck used for Skat.
Most trick-taking card games played with the familiar Anglo-American deck descended from the game Ruff and Honours, a simple "race"-type game where the object is to take as many tricks as possible. This game evolved into Whist, from which the majority of current trick-taking games was derived. One notable exception is Pinochle, derived most directly from a trick-and-match game called Bezique with the auctioning element
Created by:
Freebase Data Team
Oct 22, 2006
Last edited by:
Freebase Data Team
Oct 22, 2006
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