The sixth-generation era (sometimes referred to as the 128-bit era; see "Number of bits" below) refers to the computer and video games, video game consoles, and video game handhelds available at the turn of the 21st century. Platforms of the sixth generation include Sega's Dreamcast, Sony's PlayStation 2, the Nintendo GameCube, and Microsoft's Xbox. This era began on November 27, 1998 with the release of the Dreamcast, and it was joined by the Pl...
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The sixth-generation era (sometimes referred to as the 128-bit era; see "Number of bits" below) refers to the computer and video games, video game consoles, and video game handhelds available at the turn of the 21st century. Platforms of the sixth generation include Sega's Dreamcast, Sony's PlayStation 2, the Nintendo GameCube, and Microsoft's Xbox. This era began on November 27, 1998 with the release of the Dreamcast, and it was joined by the PlayStation 2 in March 2000. The Dreamcast was discontinued in March 2001 and that same year saw the launch of the Nintendo GameCube in September and Xbox in November.
Sony's PlayStation 2 achieved sales dominance in this generation, with over 140 million sold as of mid-July 2008, making the PlayStation 2 the best-selling console in history. Microsoft's Xbox came in second with over 24 million sold and the Nintendo GameCube was third with 21.6 million sold. Sega's Dreamcast, which arrived prior to all of the others and was discontinued...
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