/guid/9202a8c04000641f80000000003226c8 rename

author:

content:

contributor:

published:

updated:

source uri:

Summary

4X games are a genre of strategy video game in which players control an empire and "explore, expand...

Content

4X games are a genre of strategy video game in which players control an empire and "explore, expand, exploit, and exterminate". The term was first coined by Alan Emrich in his September 1993 preview of Master of Orion for Computer Gaming World. Since then, others have adopted the term to describe games of similar scope and design. 4X games are noted for their deep, complex gameplay. Emphasis is placed upon economic and technological development, as well as a range of non-military routes to supremacy. Games can take a long time to complete since the amount of micromanagement needed to sustain an empire scales as the empire grows. 4X games are sometimes criticized for becoming tedious for these reasons, and several games have attempted to address these concerns by limiting micromanagement. The earliest 4X games borrowed ideas from board games and 1970s text-based computer games. The first 4X games were turn-based, but real-time 4X games are also not uncommon. Many 4X games were published in the mid-1990s, but were later outsold by other types of strategy games. Sid Meier's Civilization is an important example from this formative era, and popularized the level of detail that would

Created by: Freebase Data Team Oct 22, 2006
Last edited by: Freebase Data Team Oct 22, 2006

Recent Discussions about None

There is no discussion about this document.

Start the Discussion »
Explore the Data
View all the data we have for /guid/9202a8c04000641f80000000003226c8
Flag this Document
Why do you want to flag this document?