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Summary

City-building games are a genre of computer game where players act as the overall planner and...

Content

City-building games are a genre of computer game where players act as the overall planner and leader of a city, looking down on it from above, and being responsible for its growth and management. Players choose building placement and city management features such as salaries and work priorities, and the city develops accordingly. City-building games such as SimCity are considered a type of construction and management simulation. The city-building game genre was established in 1989 with SimCity, which emphasized continuous building rather than a set victory condition. Players followed personal preferences in design and growth. Indicators of success were maintaining positive budget balance and citizen satisfaction. Subsequent SimCity titles soon followed when high sales of the game demonstrated its popularity. The first sim game, Utopia (1982) developed for the Mattel Intellivision console system, covered many of these same elements, but was limited by the primitive screen resolutions of its era. Unlike the thousands of individual spaces possible a few years later in SimCity, each island in Utopia held only a dozen or so "buildable" spaces for schools, factories and other

Created by: Freebase Data Team Oct 22, 2006
Last edited by: Freebase Data Team Oct 22, 2006

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