Exile is a computer game originally published for the Acorn Electron and BBC Micro in 1988 by Superior Software and later ported to the Commodore 64, Amiga, CD32 and Atari ST, all published by Audiogenic. There were both OCS (1991) and AGA (1995) versions of Exile for the Amiga. It was considered at the time to be cutting edge and pushed the boundaries of what was possible on home computers - particularly on the 8-bit platforms. It remains probab...
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Exile is a computer game originally published for the Acorn Electron and BBC Micro in 1988 by Superior Software and later ported to the Commodore 64, Amiga, CD32 and Atari ST, all published by Audiogenic. There were both OCS (1991) and AGA (1995) versions of Exile for the Amiga. It was considered at the time to be cutting edge and pushed the boundaries of what was possible on home computers - particularly on the 8-bit platforms. It remains probably the most complex game available for the BBC Micro. Exile's content qualifies it to be the first game to have a complete physics engine.
The game was designed and programmed by Peter Irvin (author of Starship Command, a space shoot-em-up with an innovative control system) and Jeremy Smith (author of Thrust, a game based on cave exploration with a simpler physics model).
Amiga Power magazine voted the OCS version of Exile to be the best game of 1991. The multi-format magazine Edge posthumously awarded it 10 out of 10, together with only 2...
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